📝 このMODの解説記事
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自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
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📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン Loot Magnet V1.4.0 (Game V3.0.0 - V3.3.0) v1.4.0
更新履歴(changelog)
- Loose items can be left alone. New setting CollectLooseItems: set it to false and a magnet no longer picks up single items lying on the ground, so something you drop to get rid of stays dropped and despawns the way it would with no magnet nearby. Loot bags and containers are collected as before. The whole of a lootmagnet.local.xml that does it: <lootmagnet CollectLooseItems="false"/> - Control Panel support. With the tehAon Control Panel installed, Loot Magnet has its own page: the loose-item switch, the pacing settings, and reach and speed for each tier, each with a label and a line of help. A change reaches placed magnets at once, no restart. That covers single player and games you host; a dedicated server still reads its own lootmagnet.local.xml at startup. The panel is optional and nothing here depends on it. - A setting on the <lootmagnet> line now covers every tier that does not set it itself; a <block> still wins for its own tier. The four pacing settings moved there from the Mk1 block, where changing one only ever reached Mk1. Shipped values are the same, and a lootmagnet.local.xml written for an earlier version does what it did before.
旧バージョン(4件)を表示
アーカイブ LootMagnet V1.1.1 v1.1.1
更新履歴(changelog)
- No longer bundles its own 0Harmony.dll — it uses the copy the game already ships (the 0_TFP_Harmony mod), so it can't clash with another mod's Harmony and the download is far smaller. If you ever ran an earlier build, delete any leftover Mods/LootMagnet/0Harmony.dll. -- - New block: Loot Magnet Chest — satellite storage the Magnet distributes into. Chain chests onto a Magnet (face to face, box to box) and a whole storage room joins it. The Magnet tops off matching stacks anywhere in the network first, then opens a new slot, filling the chests before its own buffer. Chests never collect on their own; same-owner and unlocked only. - Three upgrade tiers: Mk1 → Mk2 → Mk3, upgraded in place by hitting the block with forged iron / forged steel (the vanilla writable-crate mechanic). Each tier grows reach, speed and its storage grid (8×8 → 8×9 → 8×10). Contents are preserved across the upgrade. -No more pickup: the Magnet and chests behave like normal secure storage — destroy to move (contents drop as a bag). Upgrading in place removes the reason pickup existed. - Per-tier tunables in lootmagnet.xml (one [i]<block>[/i] per tier). -- - First build of the Loot Magnet block: it loots nearby bags, containers and dropped items as if you had opened them yourself — your loot stage, Lucky Looter and loot buffs all apply, at your own hand speed. - Reach: 15 m for bags and dropped items, 5 m for block containers, 8 m vertical. - Never touches player storage, death backpacks, locked or in-use containers, other players' land claims, or quest/POI-staged loot. - Server-side only: install on the dedicated server (EAC off, DLL mod); clients install nothing and keep EAC on. Also works in single-player and hosted games. - Fully configurable reach and pacing via lootmagnet.xml.
アーカイブ LootMagnet V1.2.0 GameV3.0.0 v1.2.0
更新履歴(changelog)
- **Your settings survive updates.** Editing `lootmagnet.xml` never lasted — every update overwrites it. Put what you want changed in `lootmagnet.local.xml` beside it instead; it overrides the shipped values and nothing writes over it, because that file is in no release. A `<block>` merges onto the shipped tier with the same name, so tiers you don't mention are untouched. Logged at startup.
アーカイブ Loot Magnet V1.3.0 (Game V3.0.0 - V3.2.0) v1.3.0
更新履歴(changelog)
- **Verified on game 3.2 — `GAME_VERSIONS` widened to `V3.0.0-V3.2.0`.** The old label meant "the newest version anyone had checked", not that 3.2 was known bad; anyone on 3.2 was being told to skip a mod that works. Checked on a real **V3.2.0 (b10)** dedicated server — the build the public Steam branch serves, and the one a default client is on: the mod loaded, applied its patches, and the server reached its start with no exceptions, no missing members and no dropped XML patch. Every external member the DLL binds to resolves against every version claimed, and the DLL is built against the oldest of them so nothing can bind to a type newer than that build.
アーカイブ Loot Magnet V1.3.1 (Game V3.0.0 - V3.3.0) v1.3.1
更新履歴(changelog)
- Works on game 3.3. Game 3.3 rebuilt how every container holds its items: storage boxes, loot containers and dropped loot bags alike. On 3.3 that made 1.3.0 throw an error out of the game's own block update every time a placed magnet ticked, and the magnet collected nothing. Loot Magnet now reads and writes containers in a way that works on every game version from 3.0.0 to 3.3.0, from one download. - If a later game update moves them again, Loot Magnet says so in the log at startup and switches itself off instead of throwing every tick. - Nothing else changed: magnets, satellite chests, tiers and settings carry over.
📦 このMODを含むコレクション (全1件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- 7Days by Flash214235
MOD 解説
近くのバッグ、コンテナ、ドロップアイテムを、まるで自分で開けたかのように回収する配置可能なブロックです。「戦利品ステージ」、「ラッキー・ルーター」、および戦利品バフがすべて適用されます。このブロックに収納チェストを連結すると、回収した戦利品がそれらに分散され、一致するアイテムの在庫が上限まで補充されます。
原文(英語)を表示
A placeable block that loots nearby bags, containers and dropped items as if you opened them yourself — loot stage, Lucky Looter and loot buffs all apply. Chain storage chests onto it and the haul spreads across them, topping off matching
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
