疲労

Buff詳細

内部名buffFatigued
表示名疲労
バージョンV2.6
iconui_game_symbol_fatigued
属性数6
設定ノード数6
受動効果数3
トリガー効果数18

Buff設定ノード

ノード詳細
damage_typeBashing-
stack_typereplace-
duration0-
display_value.fatiguedDurationDisplay-
display_value_formattime-
tagsdeathpenalty_injured-

Buff受動効果 (passive_effect)

#nameoperationvaluetags
1BuffBlink基本値に設定2buffFatigued
2HealthMaxBlockage基本値に加算@.WeakenedHealthBlockage-
3HealthLoss割合を加算.1-

Buffトリガー効果 (triggered_effect)

#triggeraction詳細requirement
1自己Buff開始時AddBuff-
2onSelfBuffStackAddBuff-
3自己Buff開始時CVar変更
cvar=$fatiguedCounteroperation=設定value=7208
-
4onSelfBuffStackCVar変更
cvar=$fatiguedCounteroperation=設定value=7208
-
5自己Buff更新時CVar変更
cvar=$fatiguedCounteroperation=減算value=@$critHitNaturalHealingRate
-
6自己Buff更新時Buff除去
name=CVarComparecvar=$fatiguedCounteroperation=以下value=0
7自己Buff更新時Buff除去
name=HasBuffbuff=buffDrugVitamins
8自己Buff解除時CVar除去
cvar=$fatiguedCounter.WeakenedHealthBlockage
-
9自己Buff更新時CVar変更
cvar=.fatiguedDurationDisplayoperation=設定value=@$fatiguedCounter
-
10自己Buff更新時CVar変更
cvar=.fatiguedDurationDisplayoperation=除算value=@$critHitNaturalHealingRate
-
11自己Buff解除時CVar除去
cvar=.fatiguedDurationDisplay
-
12他者から攻撃を受けた時CVar変更
cvar=$fatiguedCounteroperation=加算value=30
-
13他者から攻撃を受けた時AddBuff-
14自己Buff更新時CVar変更
cvar=$fatiguedCounteroperation=設定value=7208
name=CVarComparecvar=$fatiguedCounteroperation=より大きいvalue=7208
15自己Buff開始時CVar変更
cvar=.WeakenedHealthBlockageoperation=設定value=@$fatiguedCounter
-
16自己Buff開始時CVar変更
cvar=.WeakenedHealthBlockageoperation=除算value=360
-
17自己Buff更新時CVar変更
cvar=.WeakenedHealthBlockageoperation=設定value=@$fatiguedCounter
-
18自己Buff更新時CVar変更
cvar=.WeakenedHealthBlockageoperation=除算value=360
-