📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン FuelOnDemand V0.2.3 GameV3.0.0 V3.0.1 v0.2.3
更新履歴(changelog)
Required if you are on game V3.0.1. Every earlier version throws an error on every workstation tick. - Fixed: on game V3.0.1 the mod threw "MissingMethodException: Method not found: Recipe RecipeQueueItem.get_Recipe()" on every workstation tick. V3.0.1 changed RecipeQueueItem.Recipe from a property into a plain field, and the mod had been compiled against the property. The mod never needed that member, so it no longer reads it at all - one build now runs on game V3.0.0 and V3.0.1 alike. Fuel behaviour is unchanged. - The mod now gets out of the way instead of breaking your game. If a future update moves something else out from under it, it checks at startup that every game member it reads still exists and refuses to patch if not, and if something still throws mid-game it disables itself after the first exception instead of spamming one per station per tick. Either way your workstations fall back to vanilla behaviour and the game keeps working. - The mod now tells you which game version it is for, in your server log: "[FuelOnDemand] 0.2.3 - for game V3.0.0-V3.0.1; built against V 3.0.0 (b259), running on V 3.0.1 (b4)". The game has no way to warn you that you installed a build for the wrong version, so the mod checks for itself. The download filename carries the game version too. 0.2.2 - Fixed: a workstation whose work finished while a player had its window open would never go out again - not when they closed it, not when they walked away. It burned until someone switched it off by hand. Why: the game runs the workstation's tick on the CLIENT while its window is open, and that client is vanilla (this is a server-side mod). So the mod could not act at the moment the work finished, and the "work just finished" signal was recomputed from scratch every tick, so it was gone by the time the window closed. The signal is now remembered until it can be acted on. - What you will see: while a player stands in the open window the station keeps burning, as in vanilla - that tick…
旧バージョン(2件)を表示
アーカイブ FuelOnDemand V0.2.0 v0.2.0
⬇️ Nexus でダウンロードMOD 解説
鍛冶場、キャンプファイヤー、化学ステーションは、実際に稼働している間のみ燃料を消費します。最後の項目については過剰消費は発生せず、クラフトキューが空になると火は消え、ステーションが詰まっている場合は、空きができるまで燃焼が停止します。余った燃料は保持されます。
原文(英語)を表示
Forges, campfires and chem stations burn fuel only while they are actually working. No overburn on the last item, the fire goes out when the craft queue empties, and a jammed station stops burning until you make room. Leftover fuel is kept.
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
