Fuel On Demand

Fuel On Demand

Forges, campfires and chem s...

MOD ID: 11240作者: tehaonカテゴリ: Craftingバージョン: 0.2.3更新日: 2026-07-14(今日更新)用途: 汎用人気スコア: 0
#クラフト

📝 このMODの解説記事

まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

🏷 タグ

CraftingQuality of Life

📂 ファイル・バージョン

ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。

メイン FuelOnDemand V0.2.3 GameV3.0.0 V3.0.1 v0.2.3
⬇️ 57
更新履歴(changelog)
Required if you are on game V3.0.1. Every earlier version throws an error on every
workstation tick.
- Fixed: on game V3.0.1 the mod threw "MissingMethodException: Method not found:
Recipe RecipeQueueItem.get_Recipe()" on every workstation tick. V3.0.1 changed
RecipeQueueItem.Recipe from a property into a plain field, and the mod had been
compiled against the property. The mod never needed that member, so it no longer
reads it at all - one build now runs on game V3.0.0 and V3.0.1 alike. Fuel
behaviour is unchanged.
- The mod now gets out of the way instead of breaking your game. If a future update
moves something else out from under it, it checks at startup that every game
member it reads still exists and refuses to patch if not, and if something still
throws mid-game it disables itself after the first exception instead of spamming
one per station per tick. Either way your workstations fall back to vanilla
behaviour and the game keeps working.
- The mod now tells you which game version it is for, in your server log:
"[FuelOnDemand] 0.2.3 - for game V3.0.0-V3.0.1; built against V 3.0.0 (b259),
running on V 3.0.1 (b4)". The game has no way to warn you that you installed a
build for the wrong version, so the mod checks for itself. The download filename
carries the game version too.
0.2.2
- Fixed: a workstation whose work finished while a player had its window open would
never go out again - not when they closed it, not when they walked away. It burned
until someone switched it off by hand.
Why: the game runs the workstation's tick on the CLIENT while its window is open,
and that client is vanilla (this is a server-side mod). So the mod could not act at
the moment the work finished, and the "work just finished" signal was recomputed
from scratch every tick, so it was gone by the time the window closed. The signal
is now remembered until it can be acted on.
- What you will see: while a player stands in the open window the station keeps
burning, as in vanilla - that tick…
⬇️ Nexus でダウンロード
旧バージョン(2件)を表示
アーカイブ FuelOnDemand V0.2.0 v0.2.0
⬇️ 144
⬇️ Nexus でダウンロード
アーカイブ FuelOnDemand V0.2.1 v0.2.1
⬇️ 268
更新履歴(changelog)
Remove 0Harmony.dll
⬇️ Nexus でダウンロード

MOD 解説

鍛冶場、キャンプファイヤー、化学ステーションは、実際に稼働している間のみ燃料を消費します。最後の項目については過剰消費は発生せず、クラフトキューが空になると火は消え、ステーションが詰まっている場合は、空きができるまで燃焼が停止します。余った燃料は保持されます。

原文(英語)を表示

Forges, campfires and chem stations burn fuel only while they are actually working. No overburn on the last item, the fire goes out when the craft queue empties, and a jammed station stops burning until you make room. Leftover fuel is kept.

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