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🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン XavLaserGun V1.57 v1.57
更新履歴(changelog)
Added both left and right side Heat Reclaimers Removed workbench requirement to rebuild a Left Battery Expansion to a Right Battery Expansion and vice-versa Increased Cooling Kit's healing rate to 1hp/15s and 1hp/10s Fixed bug where unequipping a field kit would remove field pack buff if it was the same type Warming Kit/Pack now restores stamina when over 50% stamina, at half the rate Cooling Kit/Pack now restores health when over 50% health, at half the rate Reworked the particle effects to better attach to the zombie and not float above when they are fallen/crawling Adjusted localization lines to reflect changes Added Economic Values to all items in mod
メイン XavLaserGun V1.68 EXPERIMENTAL v1.68
更新履歴(changelog)
Fixed bug where you would no longer be able to craft mods when exceeding 75 points in Traps crafting Fixed bug where loot groups would not add laser gun/mods to intended loot groups
旧バージョン(28件)を表示
アーカイブ XavLaserGun v0.8 v0.8
⬇️ Nexus でダウンロードアーカイブ XavLaserGun v0.81 v0.81
⬇️ Nexus でダウンロードアーカイブ XavLaserGun v0.82 v0.82
⬇️ Nexus でダウンロードアーカイブ XavLaserGun v0.83 v0.83
⬇️ Nexus でダウンロードアーカイブ XavLaserGun v0.84 v0.84
更新履歴(changelog)
Fixed drop mesh, now using correct model Raised max durability at quality 6 from 500 to 750
アーカイブ XavLaserGun v0.85 v0.85
更新履歴(changelog)
Buffed enhanced emitter to add penetration and armor reduction Added armor reduction to laser pistol Increased armor reduction added by X-ray Modulator Added new info on UI display for laser Pyrolytic Modulator ignites additional zombies in an area, proc chance lowered a bit Cavitating Modulator now can throw zombies away in an area on hit
アーカイブ XavLaserGun v0.90 v0.90
更新履歴(changelog)
Reduced radius and proc chance of Cavitating throw Slightly reduced radius of Pyrolytic Modulator Increased damage bonus of Enhanced Laser Emitter Increased damage bonus of Capacitor Bank Improved Charge usage bonus of Capacitor Bank Added additional impact effects for each Modulator, still WIP Increased damage bonus for all three lenses a little bit
アーカイブ XavLaserGun v0.92 v0.92
更新履歴(changelog)
Made impact effects for pyro, electro, and cavitating mods only appear if thier respective effect procs
アーカイブ XavLaserGun v0.93 v0.93
更新履歴(changelog)
Raised damage for Electro, Pyro, Xray, Cavitating beams Caused Electro beam to knock affected targets away Diverging lens now does not affect max range Collimating lens now boosts range to what Converging lens did Converging lens now adds twice as much to range Adjusted muzzle flash and beam effects so it looks kind of like you're shooting a laser beam
アーカイブ XavLaserGun v1.0 v1.0
更新履歴(changelog)
Damage model entirely changed, with impact damage severely reduced and instead transferred to the Dwell mechanic. Dwell has three stages, represented by smoking, sparking, and smoldering Hitting a zombie while they are at least smoking does additional damage based on how much Dwell they have built up. Dwell decays over time if they haven't been hit for 2 seconds. Elemental effects trip a smaller effect when a laser with an element installed hits a zombie that is at least smoking. When hitting a smoldering zombie, it unleashes a much stronger elemental effect. Various mods have changed how they interact with the dwell system. Heatsink/unmodded adds one full level of dwell on hit, supercapacitor ads 1.5 levels of dwell, liquid cooler ats 0.5 levels on hit and 0.5 again 1.5 seconds later Diode emitter adds dwell but does not interact with the bonus damage from dwell, it just has a large flat bonus to the impact damage. It also no longer applies empowered elemental effects when hitting a Smoldering enemy. It still applies a small effect hitting a Smoking enemy Tech Junkie vol 6, Intellect Mastery 4+5 add a chance to add bonus dwell on hit. Nerd Tats adds +1 dwell on hit. Beam modulators have all been changed to implement the new Dwell mechanic. New elements, Cryonic and Corrode have been added. Consolidated modulators that combine two existing elements into one mod have been added. Xray has been conceptually retuned to offer less target penetration and instead apply effects targeting Radiated, Charged, and Infernal zombies specifically. Instrument cases have been added as a way to store laser mods without eating up excessive inventory space. They offer minor benefits while held.
アーカイブ XavLaserGun v1.01 v1.01
更新履歴(changelog)
Increased dwell bonus damage Adjusted mods to display info in the stats tab Fixed minor bug that wouldn't display diode emitter recipe as read when it was Removed warning from entityclasses.xml for modifying zombies that didn't exist Added a stagger chance to laser hits Reduced heatmap generation a little
アーカイブ XavLaserGun v1.10 v1.10
更新履歴(changelog)
Added 3 more variant instrument cases, White, Black, and Green White passively detects zombies and animals near you when held. It periodically pings if one is near enough. It also boosts search speed Black causes enemies to be shocked and ragdolled for a bit when they damage a block immediately near you. Has a small cooldown. Green increases crafting and scrapping speed while held. Blue and Red cases have been given a small stamina regen boost while held. Slowed the rate Dwell stages decay after not being hit with a laser for a few seconds All instrument cases get a bonus when the player holding it has at least Advanced Engineering 3 Instrument case bonuses add an aura effect and +10 numerical bonus to most, the Black case instead increases radius and proc chance Instrument cases have been renamed as Field Kits to better reflect their functionality. Fixed some typos in localization
アーカイブ XavLaserGun v1.11 v1.11
更新履歴(changelog)
Changed Cryo Beam Modulator recipe to require Brown dye instead of White Increased light Electro effect to shock a little longer Increased the knockback of light Cavitating effect a little Increased radius of empowered Cavitation Increased radius of empowered Pyrolytic Added Korean translation (Thanks JoopoL!) Cryo Effects no longer cast shadows
アーカイブ XavLaserGun v1.20 v1.20
更新履歴(changelog)
Removed Scatter Modulator from recipes completely (it can be added back by uncommenting out the item, you do need to add it manually to progression or loot table yourself though) Buffed Electro mod to add capped dwell to nearby enemies and then chain shock to enemies with dwell Fixed Dwell system so it fully adds intended amount of dwell on first hit Added more Dwell per Super Capacitor hit Nerd Tats now add dwell in a radius on hit. Rearranged the element pairing so Phase Arrest is Cryo + Cavitating and Plasma is Pyro + Electro Reordered recipe unlock order to better match pairings Renamed Cryonic Beam Modulator to Cryogenic Diode Emitter now has an increased chance to dismember Cavitating beam lesser elemental effect will still stagger zombies even if the stumble is still on cool down Battery repair time increased from 3 seconds to 10 Cavitating empowered burst radius reduced
アーカイブ XavLaserGun v1.25 v1.25
更新履歴(changelog)
Added an overheat system to the laser. Higher heat decreases efficiency, cooling mods alter how the heat behaves. Each shot adds 1 heat. Each shot while at 10+ heat costs 1 extra durability. Each Shot at 20+ heat costs 2.5 extra durability Heat rapidly dissipates after not shooting for 1 second, if at high heat, after 2 seconds it will dissipate at a slower rate Relative heat is displayed on LED bar graph, level 1 heat is indicated by green LED and electric crackling, level 2 heat is indicated by red LED and alarm Heat Sink makes each shot add only 0.75 heat. Liquid Cooler causes heat to dissapate 50% faster. Capacitor Bank halves the durability penalty. Increased cooldown of Empowered effects Increased light radius of the Sensor Field Kit while held Fixed Xray Modulator text display.
旧バージョン XavLaserGun v1.30 v1.30
更新履歴(changelog)
Laser is now repaired with Battery Packs instead of Car Batteries. Battery Packs can be crafted with Car Batteries or found among electronics loot.
旧バージョン XavLaserGun v1.31 v1
更新履歴(changelog)
Updated to work with experimental patch 3.0 Added quality tiers for most mods Added variable stats for Laser Pistol Stopped dwell based DoT from dealing damage when entity health is low, so it will not bypass Headshot Finisher rules Added Laser Pistol, Field Kits, Field Packs, and laser pistol mods to intellect weapon based loot lists Removed dependency from Custom Muzzle Flash mod Uninstall previous versions of this mod as well as Custom Muzzle Flash and Custom Explosion Particle Loader from 3.0 installs to load this
アーカイブ XavLaserGun V1.31 v2
⬇️ Nexus でダウンロードアーカイブ XavLaserGun V1.40 v1.40
更新履歴(changelog)
Field Packs are added. They are an armor mod that offers the passive benefit of the corresponding field kit while equipped. Additionally, field packs passively collect charge and give player a Battery Pack when charged sufficiently. Charge rate is dependent on numerous factors like being in more difficult biomes, storms, blood moons, etc. Warming Field Kit only improves stamina regeneration when stamina is below 50% Reduced ragdoll cooldown on Cavitating effect. Traders will now sell battery packs.
アーカイブ XavLaserGun V1.44 v1.44
更新履歴(changelog)
Attempted to fix bug where Field Packs would not properly reset progress upon giving you a battery pack in online multiplayer Prevented Cavitating beam from ragdolling players on hit Adjusted timing in code to potentially fix Sensor Field Kit from pinging radar too many times Fixed elemental effects causing full volume sound effects regardless of distance Increased the cooling bonus Liquid Cooler provides Cleaned up edges of elemental mod stickers on model so theres no visible square when light is shining on it Lenses now hide when sighted in for a clearer sight picture Lens mods now grant an additional boost to damage Added workbench requirement to craft laser pistol and mods Electrified Field Kit now extends its effect in its aura to team mates
アーカイブ XavLaserGun V1.55 v1.55
更新履歴(changelog)
Added Laser Turrets + Laser Coolant ammo Made a lot of tweaks and adjustments to the system to hide/show the field packs. Re-equipping them should reset its position if its blocking view in FPV Added Heat Reclaim mod Added Battery Expansion mod
アーカイブ XavLaserGun V1.55 v1.55
更新履歴(changelog)
Added Laser Turrets + Laser Coolant ammo Made a lot of tweaks and adjustments to the system to hide/show the field packs. Re-equipping them should reset its position if its blocking view in FPV Added Heat Reclaim mod Added Battery Expansion mod
アーカイブ XavLaserGun V1.56 v1.56
更新履歴(changelog)
Halved Battery Expansion mod bonus and added a second one for the right side
アーカイブ XavLaserGun V1.60 EXPERIMENTAL v1.60
更新履歴(changelog)
Updated to work with experimental patch 3.0 Added quality tiers for most mods Added variable stats for Laser Pistol Stopped dwell based DoT from dealing damage when entity health is low, so it will not bypass Headshot Finisher rules Added Laser Pistol, Field Kits, Field Packs, and laser pistol mods to intellect weapon based loot lists Removed dependency from Custom Muzzle Flash mod Uninstall previous versions of this mod as well as Custom Muzzle Flash and Custom Explosion Particle Loader from 3.0 installs to load this
アーカイブ XavLaserGun V1.60 EXPERIMENTAL v1.60
更新履歴(changelog)
Updated to work with experimental patch 3.0 Added quality tiers for most mods Added variable stats for Laser Pistol Stopped dwell based DoT from dealing damage when entity health is low, so it will not bypass Headshot Finisher rules Added Laser Pistol, Field Kits, Field Packs, and laser pistol mods to intellect weapon based loot lists Removed dependency from Custom Muzzle Flash mod Uninstall previous versions of this mod as well as Custom Muzzle Flash and Custom Explosion Particle Loader from 3.0 installs to load this
アーカイブ XavLaserGun V1.65 EXPERIMENTAL v1.65
更新履歴(changelog)
Reduced charge return from heatsink Gave Heat Reclaim mod a chance to return charge on fire as well Made the Free Shot buff visible to players called "Efficient Shot" Higher Heat Sink qualities grant an increased chance to not use charge on fire Higher Super Capacitor qualities increase sneak attack damage Higher Liquid Cooler qualities increase cooling rate Higher Heat Reclaim qualities grant and increased chance to not use charge on fire Field Kits and Field Packs now apply different bonuses with Tier Field Kits and Field Packs now have a stat page Added recipes and progression for all quality tiers for every laser mod, field kit, and field pack Removed ability to convert left/right battery expansion/heat reclaim from right/left one to prevent easy quality 6 exploits
アーカイブ XavLaserGun V1.65 EXPERIMENTAL v1.66
⬇️ Nexus でダウンロードアーカイブ XavLaserGun V1.67 EXPERIMENTAL v1.67
更新履歴(changelog)
Corrected an oversight that left only the crafting field kit using leather still for its recipe Increased the min and max bonuses granted by the sensor and crafting field kits/packs to be in line with the others Renamed Field Kit and Field Pack to Instrument Case and Instrument Pack Modified UI to allow instrument cases to have 12 mod slots, it does affect every mod slot display though, may be revisited Adjusted Instrument Cases so that they are likely to come with mods installed when found in loot Prevented Sensor Instrument Case and Pack from granting a looting speed bonus if you already have Lucky Looter 5 to prevent errors
📦 このMODを含むコレクション (全1件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- Hardcore Expanded by OllieSnep
MOD 解説
「知性」を重視したビルドが、どうも…「賢さ」が足りないと感じたことはありませんか? 他のステータスには使い切れないほど多くの武器があるのに、自分のビルドではパークに使える武器がわずか数種類に制限されることにうんざりしていませんか? 最初の25冊のクラフトブックが
原文(英語)を表示
Ever feel like Intelligence builds just didn't feel... smart enough? Tired of being limited to only a few weapons for your perks while other attributes have more than they know what to do with? Frustrated that the first 25 crafting books
導入前チェック(前提 / 競合 MOD)
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