📖 PROJECT Z FULL VERSION ― EAC無効化不要でゲーム全体を拡張するサーバーサイド総合MOD
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン Project Z 3.4.1 v3.4.1
更新履歴(changelog)
The mod is fully compatible with game version 3.4. CONTENT - New "Legacy of the Masters" mod. A new weapon and tool modification mechanic has been added. You can now apply modifications to enhance specific item stats, though these improvements come at the cost of reducing others. Each item type features at least 5 different modification variants, allowing you to tailor your gear to your personal playstyle. Modifications can only be found as loot. Be careful: once applied, a modification cannot be removed or replaced. CHANGES - The mechanic for obtaining precious metals from ore mining has been overhauled. Mining now yields silver or gold ore rather than refined metal. To obtain the final metal, you must process the ore: first, craft a "refining mold" at a campfire, then use it at a forge to produce the metal itself. The drop rate for the ore has been increased by 30%. - The changes introduced in version 3.4 regarding backpack-related perks and consumables do not apply here; these bonuses follow their own internal balance within this mod. - Two new fertilizer recipes that utilize bones have been added for the upgraded chemistry station. FIXES: - Restored "Electro" and "Repulsor" buffs after an item is upgraded. - The new "Electro" buff now triggers after a few hits following the ability's cooldown. - Fixed an issue where the accumulated duration of buffs was reduced when using super-elixirs. - The "Antidote" effect is no longer removed when "God Mode" is enabled. - Fixed an incorrect fuel consumption penalty applied by the "Reactor Accelerator" experimental mod. - Fixed an issue where the trader window would overlap with other UI elements. - Fixed all quest types that require killing enemies. - Fixed rare alloy supply request quests. Their counters now work correctly. - Fixed the Lucky Guy and Unlucker traits not changing the loot percentage. - Fixed the Brittle Bones trait not increasing overall incoming damage. - Fixed Alarmism completely disabling the loss of str…
旧バージョン(22件)を表示
旧バージョン PROJECT Z Full version v2.0
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version vv2.1
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version v2.2
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version v2.2
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version v2.3
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version vv2.3.1
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version vv2.3.1
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version v2.4..1
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version v2.5
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version v2.6
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version v2.6.1
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version v3.0
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version v3.1
⬇️ Nexus でダウンロード旧バージョン PROJECT Z Full version v3.1.1
更新履歴(changelog)
NEW: - Added two linked personal traits, "Clean Freak" and "Slob." Both affect the rate at which hygiene decreases and the speed at which it recovers. - Added quality scaling for the Improved Drum Magazine mod. - Added quality scaling for the Improved Extended Magazine mod. It no longer increases rate of fire. Modifications: "Explosive Rounds": - Added a dismemberment bonus to the vanilla mod. - Added the ability to craft tiers 2+. - Rebalanced the bonuses for the improved and unique versions. - Added quality scaling and crafting to the improved version. Modifications: "Hunter": - The improved and unique mods can now be installed into all weapon types. - Added a damage bonus against NON-ELITE zombies to the vanilla mod. - Rebalanced the bonuses for the improved and unique versions. - Added quality scaling and crafting to the improved version. Modifications: "Ergonomic Grip": - Added an extra recipe path for tier unlocking through the "Archery" skill for the vanilla mod. - Reduced the vanilla mod's stamina cost reduction bonus, but added an attack speed bonus. - Added quality scaling and crafting to the improved version. - Added an attack speed bonus for bows and crossbows to the improved and unique versions. - Added mod tiers and crafting recipes to the improved versions of the following mods: "Reinforced Parts," "Extended Core," "Improved Mechanisms," "Quick Mechanisms," "Spare Box," "Expanded Battery," and "Advanced Electronics." - Added a new unique mod, "Fireproof Protection." It grants immunity to Burning and Hellfire effects from minibosses and bosses. - Added a new burnt biome boss, "Hot Harry." He can be encountered in the Burnt Forest at night and on Blood Moon nights. The boss has 120,000 health. Main mechanics: - Passively applies the Hellfire effect. - Periodically throws napalm orbs that deal 10x damage to any wooden structures and ignite the player on impact or while standing in the fire zone. - Has a 50% damage bonus against burning targets. - Kill p…
アーカイブ PROJECT Z Full version v3.1.2
更新履歴(changelog)
HOT FIX - Fixed unlocking of pot and grill recipes through the Chef. - Improved Rogue and Law Enforcer sets can now be repaired with an Improved Repair Kit. - Fixed an issue with the light armor skill in Paragon where some bonuses to mobility, reload speed, and damage reduction while running were not activated when the set was fully equipped. - Radiation Sickness now properly accelerates weapon and armor wear. Previously, the modifier incorrectly reduced wear at these stages, and the armor check looked at the item in hand instead of the equipped items. - Fixed spawning issues with elite zombies. - Corrected workbench requirements for rare modifications. Improved modifications are now crafted on a regular workbench, while unique modifications are crafted on an improved workbench. - Corrected skill requirements and crafting locations for "Enhancement" mods. Combat versions now display the correct opening skill, and all "Enhancement" recipes are clearly linked to the standard workbench. - Fixed the appearance of the Improved Robotic Cannon and Reactor Hammer with enhanced stats. Both items can now generate correctly in a world with star-based stats. - Fixed the compatibility of large inventories with the carry weight setting. The base capacity is now calculated using the mod's base of 24 and still takes into account the world's sandbox multiplier. - Added a working activated mode to all variants of the Combistik spear. This special technique is now manually activated and no longer triggered by hidden passive logic.
アーカイブ PROJECT Z Full version v1
更新履歴(changelog)
The mod is fully compatible with game version 3.4. CONTENT - New "Legacy of the Masters" mod. A new weapon and tool modification mechanic has been added. You can now apply modifications to enhance specific item stats, though these improvements come at the cost of reducing others. Each item type features at least 5 different modification variants, allowing you to tailor your gear to your personal playstyle. Modifications can only be found as loot. Be careful: once applied, a modification cannot be removed or replaced. CHANGES - The mechanic for obtaining precious metals from ore mining has been overhauled. Mining now yields silver or gold ore rather than refined metal. To obtain the final metal, you must process the ore: first, craft a "refining mold" at a campfire, then use it at a forge to produce the metal itself. The drop rate for the ore has been increased by 30%. - The changes introduced in version 3.4 regarding backpack-related perks and consumables do not apply here; these bonuses follow their own internal balance within this mod. - Two new fertilizer recipes that utilize bones have been added for the upgraded chemistry station. FIXES: - Restored "Electro" and "Repulsor" buffs after an item is upgraded. - The new "Electro" buff now triggers after a few hits following the ability's cooldown. - Fixed an issue where the accumulated duration of buffs was reduced when using super-elixirs. - The "Antidote" effect is no longer removed when "God Mode" is enabled. - Fixed an incorrect fuel consumption penalty applied by the "Reactor Accelerator" experimental mod. - Fixed an issue where the trader window would overlap with other UI elements. - Fixed all quest types that require killing enemies. - Fixed rare alloy supply request quests. Their counters now work correctly. - Fixed the Lucky Guy and Unlucker traits not changing the loot percentage. - Fixed the Brittle Bones trait not increasing overall incoming damage. - Fixed Alarmism completely disabling the loss of str…
アーカイブ PROJECT Z Full version v3.1.2
更新履歴(changelog)
HOT FIX - Fixed unlocking of pot and grill recipes through the Chef. - Improved Rogue and Law Enforcer sets can now be repaired with an Improved Repair Kit. - Fixed an issue with the light armor skill in Paragon where some bonuses to mobility, reload speed, and damage reduction while running were not activated when the set was fully equipped. - Radiation Sickness now properly accelerates weapon and armor wear. Previously, the modifier incorrectly reduced wear at these stages, and the armor check looked at the item in hand instead of the equipped items. - Fixed spawning issues with elite zombies. - Corrected workbench requirements for rare modifications. Improved modifications are now crafted on a regular workbench, while unique modifications are crafted on an improved workbench. - Corrected skill requirements and crafting locations for "Enhancement" mods. Combat versions now display the correct opening skill, and all "Enhancement" recipes are clearly linked to the standard workbench. - Fixed the appearance of the Improved Robotic Cannon and Reactor Hammer with enhanced stats. Both items can now generate correctly in a world with star-based stats. - Fixed the compatibility of large inventories with the carry weight setting. The base capacity is now calculated using the mod's base of 24 and still takes into account the world's sandbox multiplier. - Added a working activated mode to all variants of the Combistik spear. This special technique is now manually activated and no longer triggered by hidden passive logic.
アーカイブ PROJECT Z Full version v3.1.2
更新履歴(changelog)
HOT FIX - Fixed unlocking of pot and grill recipes through the Chef. - Improved Rogue and Law Enforcer sets can now be repaired with an Improved Repair Kit. - Fixed an issue with the light armor skill in Paragon where some bonuses to mobility, reload speed, and damage reduction while running were not activated when the set was fully equipped. - Radiation Sickness now properly accelerates weapon and armor wear. Previously, the modifier incorrectly reduced wear at these stages, and the armor check looked at the item in hand instead of the equipped items. - Fixed spawning issues with elite zombies. - Corrected workbench requirements for rare modifications. Improved modifications are now crafted on a regular workbench, while unique modifications are crafted on an improved workbench. - Corrected skill requirements and crafting locations for "Enhancement" mods. Combat versions now display the correct opening skill, and all "Enhancement" recipes are clearly linked to the standard workbench. - Fixed the appearance of the Improved Robotic Cannon and Reactor Hammer with enhanced stats. Both items can now generate correctly in a world with star-based stats. - Fixed the compatibility of large inventories with the carry weight setting. The base capacity is now calculated using the mod's base of 24 and still takes into account the world's sandbox multiplier. - Added a working activated mode to all variants of the Combistik spear. This special technique is now manually activated and no longer triggered by hidden passive logic.
アーカイブ PROJECT Z Full version v3.1.2
更新履歴(changelog)
HOT FIX - Fixed unlocking of pot and grill recipes through the Chef. - Improved Rogue and Law Enforcer sets can now be repaired with an Improved Repair Kit. - Fixed an issue with the light armor skill in Paragon where some bonuses to mobility, reload speed, and damage reduction while running were not activated when the set was fully equipped. - Radiation Sickness now properly accelerates weapon and armor wear. Previously, the modifier incorrectly reduced wear at these stages, and the armor check looked at the item in hand instead of the equipped items. - Fixed spawning issues with elite zombies. - Corrected workbench requirements for rare modifications. Improved modifications are now crafted on a regular workbench, while unique modifications are crafted on an improved workbench. - Corrected skill requirements and crafting locations for "Enhancement" mods. Combat versions now display the correct opening skill, and all "Enhancement" recipes are clearly linked to the standard workbench. - Fixed the appearance of the Improved Robotic Cannon and Reactor Hammer with enhanced stats. Both items can now generate correctly in a world with star-based stats. - Fixed the compatibility of large inventories with the carry weight setting. The base capacity is now calculated using the mod's base of 24 and still takes into account the world's sandbox multiplier. - Added a working activated mode to all variants of the Combistik spear. This special technique is now manually activated and no longer triggered by hidden passive logic.
アーカイブ PROJECT Z Full version v3.1.2
更新履歴(changelog)
HOT FIX - Fixed unlocking of pot and grill recipes through the Chef. - Improved Rogue and Law Enforcer sets can now be repaired with an Improved Repair Kit. - Fixed an issue with the light armor skill in Paragon where some bonuses to mobility, reload speed, and damage reduction while running were not activated when the set was fully equipped. - Radiation Sickness now properly accelerates weapon and armor wear. Previously, the modifier incorrectly reduced wear at these stages, and the armor check looked at the item in hand instead of the equipped items. - Fixed spawning issues with elite zombies. - Corrected workbench requirements for rare modifications. Improved modifications are now crafted on a regular workbench, while unique modifications are crafted on an improved workbench. - Corrected skill requirements and crafting locations for "Enhancement" mods. Combat versions now display the correct opening skill, and all "Enhancement" recipes are clearly linked to the standard workbench. - Fixed the appearance of the Improved Robotic Cannon and Reactor Hammer with enhanced stats. Both items can now generate correctly in a world with star-based stats. - Fixed the compatibility of large inventories with the carry weight setting. The base capacity is now calculated using the mod's base of 24 and still takes into account the world's sandbox multiplier. - Added a working activated mode to all variants of the Combistik spear. This special technique is now manually activated and no longer triggered by hidden passive logic.
アーカイブ PROJECT Z Full version v3.1.2
更新履歴(changelog)
HOT FIX - Fixed unlocking of pot and grill recipes through the Chef. - Improved Rogue and Law Enforcer sets can now be repaired with an Improved Repair Kit. - Fixed an issue with the light armor skill in Paragon where some bonuses to mobility, reload speed, and damage reduction while running were not activated when the set was fully equipped. - Radiation Sickness now properly accelerates weapon and armor wear. Previously, the modifier incorrectly reduced wear at these stages, and the armor check looked at the item in hand instead of the equipped items. - Fixed spawning issues with elite zombies. - Corrected workbench requirements for rare modifications. Improved modifications are now crafted on a regular workbench, while unique modifications are crafted on an improved workbench. - Corrected skill requirements and crafting locations for "Enhancement" mods. Combat versions now display the correct opening skill, and all "Enhancement" recipes are clearly linked to the standard workbench. - Fixed the appearance of the Improved Robotic Cannon and Reactor Hammer with enhanced stats. Both items can now generate correctly in a world with star-based stats. - Fixed the compatibility of large inventories with the carry weight setting. The base capacity is now calculated using the mod's base of 24 and still takes into account the world's sandbox multiplier. - Added a working activated mode to all variants of the Combistik spear. This special technique is now manually activated and no longer triggered by hidden passive logic.
アーカイブ PROJECT Z Full version v3.2.1
⬇️ Nexus でダウンロード📦 このMODを含むコレクション (全4件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- Ultimate Days To Die! 2.5 Stable by AnimusDesync 👍58
- 7 Days 2 Die (Overhaul) by ToLNinja 👍2
- V2.5 Balanced & Funny by Basila0202 👍1
- Messmer by febramusculara
MOD 解説
New unique mechanics. Significant expansion of the game. ALL ON THE SERVER SIDE
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
