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メイン Would You Rather v0.2.1
更新履歴(changelog)
The licence only. No change to the mod itself. - All rights reserved from this version: free to play, to run on any server, and to include unmodified in modpacks with credit and a link. No re-uploads, no selling, no reuse of its code without asking. 0.1.0 and 0.2.0 were published under MIT, and copies of those versions stay under it.
旧バージョン(2件)を表示
アーカイブ Would You Rather v0.1.0
更新履歴(changelog)
First version. - A "Would You Rather" question for every player: two options, each a random perk plus a random curse, as per-player buffs. - Prompts every 15 minutes of play by default (`Interval` = your own number), tracked per player: the clock stops while singleplayer is paused and carries over when you log out. Or every N in-game hours, or once per dawn. - Answer with `/wyr a` / `/wyr b`, or with a popup when the mod is installed client-side too. - Default arc: effects stack up all week and are wiped when horde night ends (`Mode=stack`, `ResetAfterBloodMoon=true`); players offline for the horde are wiped on return. - Popup is mandatory: not closable without a choice (Escape / other screens only bring it back), opens only in plain gameplay (never over Options or any menu), pauses singleplayer. - Players with the popup get no chat prompt; chat is the interface for players with nothing installed. - Not choosing in time (default): escalating "Indecisive" debuff until you choose. `OnTimeout=random` / `skip` as alternatives. Answer timers stop while singleplayer is paused. - Replace mode as an alternative to stacking; optional expiry in in-game hours. - 54 perks and 52 curses, including personal versions of world-wide sandbox settings (confetti kills, crop yield, ammo and dukes in loot, quest rewards, vehicle damage); all the mod's own buffs from base-game pieces, including four rare Twitch-derived toggles and ideas borrowed from ProjectZ / Undead Legacy (night, low-health, damage-taken, death-XP, gamestage, vehicle, bleed, knockdown, range, full-health targets, indoors/outdoors, sneak attacks, armor, zombie search time, loot bags, explosions, missed swings, kill rushes and wasteland/burnt-forest effects). - Admins can add any buff to a pool; `requires="ModName"` leaves an entry out when that mod is absent. - Admin console command `wyr`; settings survive updates via `wouldyourather.local.xml`.
アーカイブ Would You Rather v0.2.0
更新履歴(changelog)
- Tiers: every effect is everyday, high stakes or wild. Each option is dealt from one tier, perk and curse alike, so a wild perk always comes with a wild curse. Each option rolls its own tier (80 / 15 / 5 by default, TierChances), so a wild deal can sit opposite an everyday one. MixTiers off deals both options from the same tier. - 11 new high-stakes effects (Scholar, Juggernaut, Powerhouse, Immune, Smooth Talker, Treasure Hunter, Moon Boots / Glass Jaw, Dunce, Weakling, Messy Pack). The four Twitch game-changers moved to high stakes. - 27 new wild effects, among them Bottomless (infinite ammo), Titan (double damage), Vampire, Second Wind, Iron Body / Unstable (hits land like critical headshots and can blink you 30-80 m away), Gun Shy, Broken Hands, Paper Body, Doomed. 144 effects in all. - The popup no longer opens without warning: a sound and a banner in the middle of the screen count down 30 seconds, the last ten tick, and you can open it early with Alt+Slash or /wyr. At zero it opens by itself at the first calm moment. PopupOpens key never opens it by itself; auto skips the countdown. - Answer time is 60 seconds (was 120): 30 of countdown, 30 with the popup, then Indecisive. Chat players get a louder arrival sound and a reminder with 10 seconds to go. - Works with tehAon's Control Panel: its settings are on the panel's screen and apply at once. Optional. - Fixed: Indecisive left over from a question a restart forgot is now lifted when you join. A teleport no longer counts as rejoining. - wyr now [player] wild / stakes / everyday forces a tier; wyr pools and wyr selftest are per tier.
MOD 解説
プレイ開始から15分ごとに、各プレイヤーは2つの選択肢のうち1つを選びます。それぞれに「特典」と「呪い」がセットになっています。脚は速くなるが骨はガラスのように脆くなる? 弾薬は無尽蔵だが体力が半分になる? 3つのレベル(「日常」「ハイステークス」「ワイルド」)に分かれた144種類の効果が、プレイヤーごとのバフとして積み重なります。
原文(英語)を表示
Every 15 minutes of play, each player picks one of two deals - each a perk AND a curse. Faster legs but glass bones? Infinite ammo but half your health? 144 effects in three tiers (everyday, high stakes, wild) as per-player buffs that stack
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
