Zombie Physics

Zombie Physics

Makes zombie structural dama...

MOD ID: 12766作者: Whiskeyloveカテゴリ: Gameplayバージョン: 1更新日: 2026-10-06(2日前)用途: 汎用人気スコア: 0
#ゾンビ

📝 このMODの解説記事

まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

🏷 タグ

GameplayOverhaulNPC Behaviours (AI)Quality of Life

📂 ファイル・バージョン

ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。

メイン Zzz ZombiePhysics v1
📦 7.9 KB ⬇️ 226
更新履歴(changelog)
## Zombie Physics V3 Beta Test — Quick Instructions
### Install
1. **Remove or disable any older Zombie Physics version first.**
2. Extract **`Zombie_Physics_v3_BetaTest`** into your:
`7 Days To Die\Mods\`
3. Open the mod folder and run:
**`Diagnostics\START_BetaTest_Monitor.bat`**
4. Leave that monitor window open.
5. Launch **7 Days to Die V3.2 with EAC disabled**.
### What to test
Play normally for a few minutes, then specifically check:
- Normal zombies should **not dig through terrain**.
- Normal zombies should **not climb ladders**.
- Normal zombies should be stopped by stronger construction.
- Heavy zombies such as **Bikers/Lumberjacks** should still behave as intended.
- **Steel should remain a hard stop.**
- Players should still damage blocks normally.
- Spawn a group of zombies and watch for **lag, stuttering, FPS drops, or worsening performance while they attack blocks**.
Also watch the diagnostic window. It should report whether Zombie Physics loaded and whether its block-damage hooks were found.
### If you see a failure
If a large **Zombie Physics V3 BetaTest — TEST FAILURE** message appears, the test has detected that the mod is not operating correctly. You can stop testing at that point.
### After the test
Close the game normally, then close the diagnostic monitor.
Please send:
- Your latest **`output_log_client`**
- The generated **`Zombie_Physics_v3_BetaTest_Report_*.txt`**
- A short note describing:
- What worked
- What did not work
- Whether you experienced lag
- Roughly how many zombies were present when the lag occurred
**Even if the mod appears to work perfectly, please send the report.** A successful V3.2 test gives us valuable compatibility data too.
⬇️ Nexus でダウンロード
オプション Zombie Physics V3 Beta V0.3.3 v0.3.3
📦 7.6 KB ⬇️ 19
更新履歴(changelog)
Current V3 beta status: the major combat FPS issue from the earlier V3 build appears resolved. The main behavior still needing testing is heavy breacher damage against concrete/hard construction, since current testing suggests they may sometimes be treated like normal zombies.
More V3.2 testing and logs are welcome.
⬇️ Nexus でダウンロード
旧バージョン(2件)を表示
アーカイブ Zombie Physics V3 BetaTest v1
📦 14.1 KB ⬇️ 17
更新履歴(changelog)
## Zombie Physics V3 Beta Test — Quick Instructions
### Install
1. **Remove or disable any older Zombie Physics version first.**
2. Extract **`Zombie_Physics_v3_BetaTest`** into your:
`7 Days To Die\Mods\`
3. Open the mod folder and run:
**`Diagnostics\START_BetaTest_Monitor.bat`**
4. Leave that monitor window open.
5. Launch **7 Days to Die V3.2 with EAC disabled**.
### What to test
Play normally for a few minutes, then specifically check:
- Normal zombies should **not dig through terrain**.
- Normal zombies should **not climb ladders**.
- Normal zombies should be stopped by stronger construction.
- Heavy zombies such as **Bikers/Lumberjacks** should still behave as intended.
- **Steel should remain a hard stop.**
- Players should still damage blocks normally.
- Spawn a group of zombies and watch for **lag, stuttering, FPS drops, or worsening performance while they attack blocks**.
Also watch the diagnostic window. It should report whether Zombie Physics loaded and whether its block-damage hooks were found.
### If you see a failure
If a large **Zombie Physics V3 BetaTest — TEST FAILURE** message appears, the test has detected that the mod is not operating correctly. You can stop testing at that point.
### After the test
Close the game normally, then close the diagnostic monitor.
Please send:
- Your latest **`output_log_client`**
- The generated **`Zombie_Physics_v3_BetaTest_Report_*.txt`**
- A short note describing:
- What worked
- What did not work
- Whether you experienced lag
- Roughly how many zombies were present when the lag occurred
**Even if the mod appears to work perfectly, please send the report.** A successful V3.2 test gives us valuable compatibility data too.
⬇️ Nexus でダウンロード
アーカイブ Zombie Physics V3 BetaTest v0.2 v0.2
📦 18.9 KB 
更新履歴(changelog)
Inside are three separate ZIPs:
1. Probe C — XML ONLY / no DLL
This is a clean control. Ladder XML remains, but there is zero Zombie Physics Harmony block code.
2. Probe A — DamageBlock ONLY
DamageBlock remains intact.
OnBlockDamaged is deliberately made impossible to locate.
3. Probe B — OnBlockDamaged ONLY
OnBlockDamaged remains intact.
DamageBlock is deliberately made impossible to locate.
The altered DLLs differ from the original by exactly one byte each. So these are about as clean an A/B isolation test as we can make without recompiling.
⬇️ Nexus でダウンロード

MOD 解説

『7 Days to Die』バージョン2.6において、ゾンビによる構造物へのダメージがより現実的に表現されるようになりました(v3.2のベータテストが利用可能です)。通常のゾンビは堅固な構造物で止まりますが、ヘビーゾンビは鋼鉄の下を突破できます。また、ゾンビは地形を掘ったり、はしごを登ったりすることはできず、プレイヤーのブロックも

原文(英語)を表示

Makes zombie structural damage more believable in 7 Days to Die 2.6. (v3.2 beta test available) Normal zombies stop at hard construction, heavy zombies can breach below steel, zombies can’t dig terrain or climb ladders, and player block

導入前チェック(前提 / 競合 MOD)

情報はまだありません。導入済みの方はコメントで情報をお寄せください。

コメントする