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🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
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📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン Accessory Slots V0.7.0 (Game V3.2.0 - V3.4.0) v0.7.0
更新履歴(changelog)
- A model can be shaped for a male or a female character. Put {sex} in an item's AccessoryModel prefab name - ...unity3d?Pendant{sex} - and the slot shows PendantMale on a male character and PendantFemale on a female one, the same word the game's own gear uses. The two bodies share a skeleton but not a shape: a necklace laid on his shoulders floats a few centimetres above hers. Items without {sex} work as before.旧バージョン(13件)を表示
アーカイブ Accessory Slots V0.1.0 (Game V3.0.0 - V3.2.0) v0.1.0
更新履歴(changelog)
- First version: an Accessories tab on the character screen with necklace, bracelet and two ring slots by default. Other mods add or change slots from their own `Config/accessoryslots.xml`, and a slot only shows once an installed item uses it (`<property name="AccessorySlot" value="..."/>`). - Worn accessories give their bonuses like armor, fire equip/unequip events, and are synced to the server and other players. - Worn accessories follow the world's armor rules on death and quit (Drop On Death, Drop On Quit, Lose Items On Death, Degrade Items On Death). - Saved inside the player's own save; saves still load with the mod removed. Items in a slot that no longer exists are kept. - Joining a server without the mod still works (the tab stays hidden). - Worn items are saved with their names and found by name on load, so adding or removing mods with items can never turn a worn accessory into a different item. - Accessory Slots' own slots always come first on the tab; slots other mods add follow them. - The tab has its own icon (an outlined breastplate with a plus) and keeps the character screen's tab row evenly spaced. - `acs` console command with a headless selftest. - `Accessories.AddToSaveData` for mods moving their own older save data into a slot. - First mod using it: Glider (its glider slot).
アーカイブ Accessory Slots V0.1.1 (Game V3.0.0 - V3.2.0) v0.1.1
更新履歴(changelog)
- The character screen's tab icons space themselves out when another mod's tab lands on the same spot. Vanilla leaves exactly one free position in that row, so two mods adding a tab both take it and their icons draw on top of each other — with Packwisely, you had to guess which half of the icon to click. The row is now laid out when the screen opens, and only when icons actually overlap: a row that already reads fine is left alone. - Icons in a crowded row stay easy to hit: each one keeps a clickable area the size of its place in the row, so hovering and clicking work across the whole icon rather than a small square in the middle of it.
旧バージョン Accessory Slots V0.1.2 (Game V3.0.0 - V3.2.0) v0.1.2
更新履歴(changelog)
- An empty slot always shows a faded picture of what goes in it. A player saw the glider slot blank, with no picture, although a glider worn in it showed fine: their game had the glider's picture but not the faded copy the game makes for empty slots. The slot now draws the normal picture dimmed when that copy is missing, and says so once in the log. - New console command "acs icons" lists each slot's empty-slot picture and whether the game has it, for bug reports. - The mod's log line now shows its real version (0.1.1 still said v0.1.0).
旧バージョン Accessory Slots V0.3.0 (Game V3.0.0 - V3.2.0) v0.3.0
更新履歴(changelog)
- The Accessories tab has two sections. Jewelry always shows the necklace, bracelet and rings, even when no installed mod adds anything that goes in them, so players know the slots are there to use. A slot nothing fits yet is faded, and hovering it says no installed mod adds one yet. From other mods shows the slots other mods add (Glider's glider slot), once an installed item goes in them, as before. - The tab now shows whenever the server has the mod. A server that wants no empty jewelry slots can remove them from `Config/accessoryslots.xml` like any other slot. - An unused jewelry slot is only shown: nothing can be put in it and it gives no bonuses. - Empty slots no longer write their name under the picture; hovering shows it, as on armor slots. The name is written only when the game has no picture for the slot, so such a slot is never a blank box. The faded picture of an empty slot is a little stronger, so the light jewelry pictures can be seen. - Section headings and slot names are white, with an outline, so they read over any background. Also new since 0.1.2 (0.2.0): - An item can fit more than one slot. A modder lists them, `<property name="AccessorySlot" value="ring,necklace"/>`, and the item can be worn in any of them; shift-click fills the first empty one in that order. - Slots can have `aliases` - other names that mean the same slot - so two mods that named the same place differently end up sharing one slot. The built-in slots keep the names Minecraft's Curios uses (necklace, bracelet, ring), and the body part now works too: `neck`, `wrist` and `finger` mean the same three slots. - Nothing changes for players, saves, server tweaks or Glider. - For code: `Accessories.SlotsFor(item)` and `Accessories.Fits(item, slot)`; every call that takes a slot or a key also takes an alias. - A mod using a slot list or an alias needs 0.2.0 on the server and every client; an older client reads `ring,necklace` as one slot with a strange name. And 0.1.3: - An empty sl…
アーカイブ AccessorySlots_v0.4.0_gameV3.0.0-V3.2.0.zip v0.4.0
更新履歴(changelog)
- Accessory Slots no longer adds its slot file to the game's own list of config files. It reads the file itself and hands it to clients the way Gears hands out its settings file. 0.3.1 worked around the clash that caused on servers running Gears; now there is nothing to work around, and no other mod can be caught by it either. - **With thanks to Laydor, author of [Gears](https://github.com/s7092910/Gears)** - carrying the slot file to clients this way is Gears' idea, borrowed with credit. - Nothing changes for players or for saves: the same file, the same slots, the same server tweaks, the same items in the same slots. A 0.3.x client can still join a 0.4.0 server, and a 0.4.0 client a 0.3.x server, so a server and its players do not have to update on the same day. - The merged slot file now appears in the save's `ConfigsDump/` folder, like every other config, so a server admin can see exactly which slots their server ended up with. This download also carries 0.3.1, which was never published on its own: - Fixed: on a dedicated server running Gears, no player could join. The first join threw a NullReferenceException on the server and the client sat there, never receiving the game's config files. Gears rewrites the game method that sends those files, and a rewritten method never saw the entry this mod adds for `accessoryslots.xml` - it read the game's list of config files as empty. Any mod that rewrites that method the same way had the same effect. Single player was never affected.
アーカイブ Accessory Slots V0.4.1 (Game V3.0.0 - V3.2.0) v0.4.1
更新履歴(changelog)
- Works on the game's **3.3 experimental** build (tested on b14) as well as 3.0 through 3.2, with the same download. 3.3 changed how the game stores an item, and 0.4.0 could not read the items in your accessory slots there: they loaded empty, and the next save kept them empty. Glider 0.1.1 hit the same change harder - its save reader broke the game's own, so every load fell back to the character's backup save (one save older). Update both. - Moving a world from 3.2 to 3.3: update Accessory Slots (and Glider) **before** loading it on 3.3. A character saved on 3.2 with 0.4.0 then loads on 3.3 with every accessory, its quality, wear and mods (tested). - 3.3 only: the character screen no longer logs 32 "EquipmentStack slot does not have a proper 'slot' value" errors, and putting an item in an accessory slot no longer reaches into the game's armor slots. - 3.3 only: the Accessories tab icon no longer sits on top of the game's new Backpack tab icon; the icons are spaced out along the row. The three "XML patch ... did not apply" warnings are gone. - Dropping worn accessories into your backpack on death (Drop On Death = Everything or Equipment) keeps working on 3.3, where the game packs the backpack differently. - Nothing changes on 3.0 - 3.2, and nothing changes for saves: a character saved with 0.4.0 loads as before.
アーカイブ Accessory Slots V0.4.2 (Game V3.0.0 - V3.3.0) v0.4.2
更新履歴(changelog)
- Claims game 3.3.0. No code changed. Game 3.3 is the stable release now and this mod already works on it, so the supported range widens from V3.0.0-V3.2.0 to V3.0.0-V3.3.0. Checked, not assumed: every game member the DLL binds to resolves against the 3.3.0 (b18) build, every Harmony patch target is still there, and the mod loads on a 3.3.0 dedicated server with no errors. It has not yet been played on a 3.3 game: no 3.3 client was available when this was cut.
アーカイブ Accessory Slots V0.4.3 (Game V3.0.0 - V3.3.0) v0.4.3
更新履歴(changelog)
- Game 3.3: the Accessories tab works. On 3.3 the tab came up as a block of blank slots, some drawn over the "From other mods" heading, and none of them took an item - nothing could be worn, a glider included. Fixed. Shift-click into a slot was off on 3.3 for the same reason and is back. - This was broken on 3.3 from 0.4.1, the first version said to run there. 3.0 to 3.2 are unchanged. - Checked on a 3.3.0 game joined to a 3.3.0 dedicated server: the tab shows its slots, and a Scrap Chute was crafted, worn and flown.
アーカイブ Accessory Slots V0.4.4 (Game V3.0.0 - V3.3.0) v0.4.4
更新履歴(changelog)
- Russian. With the game set to Russian, the Accessories tab, its two headings, the necklace, bracelet and ring slot names and the two "that does not go here" messages are in Russian. Every other language shows English, as before. - The name of an item, or of a slot another mod adds, comes from that mod - this does not translate those. - No code changed.
アーカイブ Accessory Slots V0.5.0 (Game V3.0.0 - V3.3.0) v0.5.0
更新履歴(changelog)
- An item decides whether two of it can be worn. New item property AccessoryUnique: "false" lets two of the same ring - or bracelet, or anything - be worn together, even in a slot that says unique; "true" allows only one of it on you, in any of its slots. An item that does not say follows the slot, as before, so every existing item and add-on behaves exactly as it did. - Why on the item: the slot's unique is one setting for every mod's rings, so two mods sharing the ring slots could not each have their way - whichever loaded last decided for both. Asked for by an overhaul author who wants their own rings to stack. - Checked on dedicated servers 3.0, 3.2 and 3.3 (selftests w to z); the tab itself is unchanged.
アーカイブ Accessory Slots V0.6.0 (Game V3.0.0 - V3.4.0) v0.6.0
更新履歴(changelog)
- **Models on the character.** An item can now show on the player while it is worn - a ring on a finger, a
pendant at the neck - for you in third person and for everyone who can see you. A mod gives its item a model
made in Unity (`AccessoryModel`) and, if it wants, an offset, rotation, scale and bone; each slot names the bone
its models hang on (necklace at the neck, bracelet on the left wrist, the two rings on the left and right ring
fingers). Asked for in a Nexus comment ("make a mesh in unity and then show up on the character").
- For modders placing one: `acs model bones` lists the skeleton, `acs model bone <name>` says which way a bone
points, `acs model set ring#1 offset 0,0.02,0` moves the worn model at once, and `acs model xml` prints the
lines to paste. README "A model on the character" has the Unity side (version, colour space, build target).
- The second ring, on the right hand, shows the mirror image of the first, so a mod places its ring once and it
fits both hands.
- Your own models hide in first person, and come back when you switch to third person, respawn or change armor.
- From code, a mod can hide its item's model for a while (`Accessories.HideModel`) - Glider hides its packed glider
while the glider is open.
- **Fix for mods that hang things on the body themselves** (the game's `AddPart` on `onSelfEquipStart`): those
parts now come back after switching between first and third person, as they do for armor. The game gives worn
armor a fresh "put on" whenever it rebuilds the body; accessories missed it.
- On its own the framework still adds no items and no models. Nothing changes for an item without a model.
- **Claims game 3.4.0.** Checked on a 3.4.0 dedicated server (every self-check) and in a 3.4.0 game: models on the
character, first person, view switches, armor changes and Glider's packed glider all behave as on 3.3.アーカイブ Accessory Slots V0.6.1 (Game V3.0.0 - V3.4.0) v0.6.1
更新履歴(changelog)
- No more Harmony warnings in the log. Every start printed a column of "[MODS][Harmony] AccessTools.DeclaredProperty / DeclaredField: Could not find ... ItemValue ... Modifications" (and "CosmeticMods") lines - six on game 3.3 and 3.4, more on 3.0-3.2 - and game 3.3+ printed one more when accessories dropped at death. They were harmless: the mod asks for each item field under its old and its new (3.3) name and uses whichever the game has, and Harmony logged every name that was not there. The mod now asks without Harmony, so nothing is printed. Nothing else changes.
アーカイブ Accessory Slots V0.6.2 (Game V3.2.0 - V3.4.0) v0.6.2
更新履歴(changelog)
- No empty wear bar left under an item that has none. Swapping an item with quality (one with a wear bar) for one without it in the same slot - a quality ring for a plain ring, say - left a dark empty bar along the bottom of the slot. The game's own redraw hides the bar but not the dark strip under it; armor always has a bar, so the game never hits that case, a jewelry slot does. The slot now hides the strip too. - Game V3.2.0 - V3.4.0. Versions 3.0 and 3.1 are dropped from the claim: Steam no longer offers them, for the game or the dedicated server, so they can't be installed or tested. Keep 0.6.1 if you are still on one of them.
📦 このMODを含むコレクション (全2件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- drago 3.2.0 by drago062003
- 7Days2Fry7Days2Cry7Days2Lie by Loliconartist0048
MOD 解説
新しい「アクセサリー」タブには追加の装備スロットがあります。デフォルトではネックレス、ブレスレット、指輪が2つ用意されており、その他のMOD(Gliderなど)も独自の装備を追加します。装備したアイテムは、防具と同様にボーナスを付与し、死亡時にはワールドの防具に関するルールに従い、表示されることもあります。
原文(英語)を表示
Extra equipment slots on a new Accessories tab: a necklace, a bracelet and two rings by default, and other mods add their own - like Glider's. Worn items give their bonuses like armor, follow your world's armor rules on death, and can show
導入前チェック(前提 / 競合 MOD)
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