tehAon’s Turret Resupply – Auto Turrets Reload From Your Ammo Boxes (Server-Side)

tehAon’s Turret Resupply – Auto Turrets Reload From Your Ammo Boxes (Server-Side)

Turrets reload themselves fr...

MOD ID: 12646作者: tehaonカテゴリ: Gameplayバージョン: 0.4.0更新日: 2026-11-04(今日更新)用途: サーバー向け人気スコア: 0
#武器#サーバー向け

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🔑 Nexus連携(高評価・追跡)

🏷 タグ

GameplayQuality of LifeAI-Generated Content

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メイン Turret Resupply V0.4.0 (Game V3.0.0 - V3.4.0) v0.4.0
📦 51.0 KB ⬇️ 3
更新履歴(changelog)
- Robotic turrets (junk turrets) refill too. Put one down near your ammo box and it stays topped up from it, by the same rules as the block turrets: your boxes (and friends'), locked slots left alone, ammo shared out evenly when it runs short. A robotic turret holds one kind of ammo at a time, so a turret with rounds in it only gets more of the same; an empty one is loaded with its own kind, or whatever robotic turret ammo the box has, and goes back to its own kind the next time it runs dry. The junk sledge takes no ammo and is left alone. junkTurrets enabled="0" turns it off.
- Pick it up and the rounds come with it. The game only sends a placed robotic turret's round count to players now and then, and picking one up uses the count your game last heard. After every refill the mod sends the count at once, with the game's own packet, so the turret in your hand holds what was loaded. Players still install nothing.
- /tr lists robotic turrets next to the block turrets: "Robotic Turret at ...: full - loaded 68/68 Robotic Turret Ammo".
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旧バージョン(4件)を表示
アーカイブ Turret Resupply V0.2.0 (Game V3.0.0 - V3.2.0) v0.2.0
📦 34.5 KB ⬇️ 538
更新履歴(changelog)
- **Best ammo first.** A turret nobody has chosen ammo for gets the best ammo in reach — depleted
uranium, then AP, then HP, then the rest, in the order the turret's block lists them (so shotguns keep
plain shells ahead of slugs). Set by `ammoPriority`; 0.1.0 always took the first listed kind, which is
plain rounds.
- **Your choice sticks.** Ammo a player loads by hand becomes that turret's ammo. A fallback refill (AP ran
out, plain rounds went in) no longer quietly becomes the choice: the turret goes back to AP as soon as
there is AP in the box.
- **Remembered across restarts.** Each turret's ammo choice, and whether a player switched it off by hand,
is saved in `TurretResupply.txt` in the world's save folder. A turret placed where another stood starts
fresh.
- **One stack by default** (`slots="1"`, was 3). Refills come every few seconds, so a single full stack
never runs dry, and the rest of the ammo stays in the box where you can see and use it. Slots the mod
does not manage are left alone, so ammo loaded there by hand is a reserve.
- **`noAmmoCheckSeconds`** (default 4, same as before): how often a turret with no box or no ammo in reach
looks again.
- **The selftest is off unless switched on** (`<selftest enabled="1"/>`). It builds over whatever is at the
coordinates it is given; 0.1.0 would run on any server when an admin typed it.
- **Licence:** all rights reserved with a free-use grant (play, run on any server, include unmodified in
packs with credit). 0.1.0 was never published.
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アーカイブ Turret Resupply V0.2.1 (Game V3.0.0 - V3.3.0) v0.2.1
📦 39.6 KB ⬇️ 214
更新履歴(changelog)
- Works on game 3.3. Game 3.3 rebuilt how a storage box holds its items and renamed the server call that says a player opened a turret. 0.2.0 noticed at startup and switched itself off, so on 3.3 turrets simply went back to vanilla. This build reads boxes and stacks in a way that works on every game version from 3.0.0 to 3.3.0, from one download, and listens for whichever "opened" call the running game has.
- Checked with the mod's own 24-step refill test on real dedicated servers of V3.0.0, V3.0.1, V3.1, V3.2.0 and V3.3.0.
- Nothing else changed: settings, remembered ammo choices and saves carry over.
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アーカイブ Turret Resupply V0.2.2 (Game V3.0.0 - V3.4.0) v0.2.2
📦 40.1 KB ⬇️ 3
更新履歴(changelog)
- Runs on game 3.4 too (one build for V3.0.0 to V3.4.0). No code change was needed: 3.4 kept everything the mod touches in the shape 3.3 had. Checked on a 3.4 dedicated server with a player joined: an empty turret filled and re-armed two seconds after ammo went into the box, a turret emptied by hand was refilled once the window settled, /tr answered, and every round was accounted for.
- Locked slots on game 3.4: 3.4 does not save a slot you lock in a box window (a base-game bug TFP lists as known), so the server never hears of the lock and a turret could take ammo from it. Add Vanilla Fixes 1.4.0 or newer to the game and the lock is saved again, and this mod leaves it alone.
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アーカイブ Turret Resupply V0.3.0 (Game V3.0.0 - V3.4.0) v0.3.0
📦 42.7 KB ⬇️ 87
更新履歴(changelog)
- Shares ammo that runs short (balance, on by default). When the boxes hold less than the turrets drawing on them want, the ammo is shared out so they all end up at the same level - 90 rounds and three empty turrets is 30 each - instead of the first turret to look taking all 90 and the other two getting nothing. Nothing is ever taken back out of a turret: one that is already fuller keeps what it has. While there is enough for every turret, nothing changes. balance="0" brings back first come, first served.
- /tr says when a turret is sharing: "sharing - loaded 30/300, short of ammo: the 60 9mm Ammo in reach are shared between 3 turrets, up to 30 each".
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📦 このMODを含むコレクション (全2件)

このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。

MOD 解説

タレットは、あなたの収納ボックスから自動的に弾薬を補充します。タレット、トラップ、ロボット(ジャンク)タレットの近くに弾薬を収納しておけば、それらは常に装填された状態を維持します。装填されるのは、あなたが選択した弾薬(AP弾はAP弾のまま)か、何も選択していない場合はボックス内の最適な弾薬です。タレットが

原文(英語)を表示

Turrets reload themselves from your storage boxes. Keep ammo in a box near your turrets, traps and robotic (junk) turrets and they stay loaded - with the ammo you chose (AP stays AP), or the best in the box if you never chose. A turret that

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