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メイン NecromancerTome 1.4.0 v1.4.0
更新履歴(changelog)
NEW: the Rat Spirit - a pet you can summon at Necromancy 3 (60 zombies put to rest), hours before anything else. It barely hurts (5 damage), but its bite slows the target, makes it bleed and puts a spirit mark on it: the marked zombie shows on your compass and map and takes 25% more damage from everything. It heals by gnawing on corpses. Thanks to Derizor for asking for an early summon. NEW: pet orders. Use a pet's scroll again while the pet is alive and it attacks whatever is under your crosshair. Traders and players are never targeted. CHANGED: all pets were rewritten around one behaviour: they follow you, pick no fights on their own and wait for your order. They no longer break blocks, wander off or eat corpses, and they walk through what they cannot path around instead of getting stuck. NEW: your pets' kills count towards Necromancy, including kills finished by the Rat Spirit's bleeding. NEW: pets show on the map and compass - yellow for your pet, brown for prey it has marked. CHANGED: the summon thresholds are spread across the whole scale - Rat Spirit 60, Grave Vulture 500, Zombie Dog 1300, Zombie Bear 2000, Zombie Wolf 4000 zombies. CHANGED: pet damage is a ladder now - vulture 20, dog 35, bear 45, wolf 60. The bear and the wolf are 80% of vanilla size and keep one block further back. CHANGED: the Zombie Griff is now the Grave Vulture, a real flying vulture that stays near you. The Beetles of the Lord are now the Pharaoh's Swarm in all 13 languages - the old name read as something else in several of them. Item ids are unchanged, so nothing in your save is lost. NEW: the Zombie Dog's eyes glow purple. FIXED: pets needed a held click to summon and sometimes two tries to dismiss. Both now happen on a single press. FIXED: a pet could launch its owner into the air by standing under them, and the Rat Spirit could fall through the world. FIXED: the Grave Vulture roared like a lion - the sound was left over from when it was a mountain lion. FIXED: the white book bad…
旧バージョン(4件)を表示
アーカイブ NecromancerTome 1.0.0 v1
⬇️ Nexus でダウンロードアーカイブ NecromancerTome 1.0.0 v2
⬇️ Nexus でダウンロードアーカイブ NecromancerTome 1.0.1 v1
⬇️ Nexus でダウンロードアーカイブ NecromancerTome 1.3.0 v1.3.0
更新履歴(changelog)
FIXED: the Necromancy level was rolling back on every save. The game stores a skill's level in a single byte, so anything above 255 was cut back by 256 - recipes you had already unlocked could lock themselves again, and the tiers at 500, 2000, 3000 and 5000 could never be reached at all. Necromancy now levels once per 20 zombies, up to level 250 - the same 5000 zombies to the top, counted in a number the save can actually hold. Old saves repair themselves on load. The count of zombies you put to rest was never damaged, and the level is now recomputed from it, so anything the rollback had stolen comes back the first time you load. NEW: the skull in the status bar now shows your Necromancy level instead of the raw kill count. NEW: a purple bar above the toolbelt shows the progress inside the level - it fills over 20 zombies, the level goes up, the bar resets. FIXED: charmed zombies no longer fight each other. They treat each other as their own side and go for the next real enemy instead, and charming one of two zombies already fighting breaks the fight off. Ordinary zombies still attack the charmed ones - that is the point of them. FIXED: kill credit now follows the game's own decision about who earned a kill. Bleeding, fire, traps, your own summoned undead and zombie animals all count. Thanks to Derizor and Savion for the reports - you were exactly right about the cause. The Necromancer's Knife scales off that same counter, so it had been quietly weaker than intended too, and it is not any more. Not fixed yet: the dagger's model still does not match its icon (thanks Scarlettdruid) - it needs a hand-made 3D prefab, which is the next thing to learn. CHANGED: Tears of the Dead now unlocks at 20 zombies instead of 30, sharing that step with the Spatial Bracelet and the Blood Sphere. Thirst is a first-days problem, so the threshold moved down rather than up. Every other threshold is unchanged in zombies: food at 60, Grave's Repose at 100, Dark Sense at 300, Dead Man's Gr…
MOD 解説
大群に加わるな――大群を指揮せよ。キル数に応じてネクロマンシーのレベルが上がり、チャームストーンのアンロック、6つのモッドを備えた自己回復機能付きボーンナイフ、アンデッドの仲間、拠点防衛用のピラミッド、そして物語を締めくくるブラックポータルが待っている。
原文(英語)を表示
Don't join the horde - command it. Necromancy levels from your kill count, unlocking charm stones, a self-healing bone knife with six mods of its own, undead companions, a base-defence pyramid, and a Black Portal that closes the story. For
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