📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン RE Inventory 2.0 v2.0
更新履歴(changelog)
Added Multiplayer. Works on a listen host and on a dedicated server. The server and every player need it (the game refuses players who don't have it), and EAC must be off. Your layout and worn pack are saved in your character, so they survive quitting, rejoining, crashes and changing servers. Old single-player saves convert the first time they load. The server's rules apply to everyone. Grid size, autosize, backpacks, stack footprints, encumbrance, container and item-size rules are sent when you join, and again whenever they change. Safe mode. On a server without RE Inventory the grid switches itself off and you play vanilla, and a chat message tells you so. gridinv status shows your role, whose rules are in force, and the layout your character carries. gridinvadmin status and gridinvadmin reload (server admins only) show the server's rules and resend them to everyone after an edit. Other players' backpacks get the same bounce and armour fit as your own. Skin support: the backpack grid's margins can be set in windows.xml (grid_pad_left, grid_pad_right, grid_pad_bottom, scroll_gap), and the window's height follows its content. For modders: GridInv.UI.GridHover.Widget() returns the item under the cursor in any of the mod's grids. Changed Less frame-rate loss with the inventory open. Carried items refresh 10 times a second instead of every frame, and items scrolled out of view wait. You can tune this in <perf>. Containers never overflow. An item with no room is refused. If the game itself overfills a container, its grid grows rows, then shrinks back once there's room again. Containers only check for room when you move items in yourself. Quest rewards and other game writes are never refused. The bag you drop on death grows to hold everything you carry, however large your inventory. Rule add-ons (Hardcore, BigGrid, ImmersiveBackpacks) must be installed on the server to apply there. gridinv runs in your own game, and any player can use it. The server-side commands …
オプション Inventory size compatibility patch v1
⬇️ Nexus でダウンロードオプション REInventory x ImmersiveBackpacks patch v1
⬇️ Nexus でダウンロードオプション REInventory x Packwisely Compatibility Patch v1.4
⬇️ Nexus でダウンロードオプション REInventory Gears Settings v2
⬇️ Nexus でダウンロード旧バージョン(21件)を表示
アーカイブ OREInventory v1
⬇️ Nexus でダウンロードアーカイブ REInventory x Packwisely Compatibility Patch v1
⬇️ Nexus でダウンロード旧バージョン REInventory v1
⬇️ Nexus でダウンロード旧バージョン REInventory v1.1
更新履歴(changelog)
-item icons in inventory now rotate with rectangular item footprints. -several new item icons(primarily weapons). -Many icons are now oriented horizontally/vertically than diagonal. Updated to work with latest version
旧バージョン REInventory x Packwisely Compatibility Patch v1.1
更新履歴(changelog)
-item icons in inventory now rotate with rectangular item footprints. -several new item icons(primarily weapons). -Many icons are now oriented horizontally/vertically than diagonal. Updated to work with latest version
アーカイブ REInventory v1.2
更新履歴(changelog)
Added: -Backpacks now appear on your character's back in third person. -sound added on backpack equip/unequip. -The backpack slot now behaves like a vanilla armour slot Fixed: -Pack Mule and storage pocket mods now actually unlock encumbrance slots -Partial stacks taken from an item stack can now restack. Changed: - Encumbrance now scales with grid size. With the BigGrid addon, carry bonuses are worth proportionally more cells, so a maxed bonus frees the whole grid at any size. -a few bug fixes
旧バージョン REInventory x Packwisely Compatibility Patch v1.2
更新履歴(changelog)
Added: -Backpacks now appear on your character's back in third person. -sound added on backpack equip/unequip. -The backpack slot now behaves like a vanilla armour slot Fixed: -Pack Mule and storage pocket mods now actually unlock encumbrance slots -Partial stacks taken from an item stack can now restack. Changed: - Encumbrance now scales with grid size. With the BigGrid addon, carry bonuses are worth proportionally more cells, so a maxed bonus frees the whole grid at any size. -a few bug fixes
旧バージョン REInventory Gears Settings v1
⬇️ Nexus でダウンロードアーカイブ REInventory v1.21
更新履歴(changelog)
Errors should be corrected, FPS drops should be gone.
アーカイブ OREInventory v1.30
⬇️ Nexus でダウンロード旧バージョン REInventory Magazines v1
⬇️ Nexus でダウンロードアーカイブ REInventory Magazines Packwisely v1
⬇️ Nexus でダウンロードアーカイブ RE Inventory v1.33
更新履歴(changelog)
Fixed a duplication glitch Added new optional hardcore add-on(requires v1.33 and above)
アーカイブ REInventory Hardcore V1.0.0 v1
⬇️ Nexus でダウンロード旧バージョン RE Inventory v1.34
⬇️ Nexus でダウンロード旧バージョン REInventory Hardcore v1.1.0
更新履歴(changelog)
-Cleaned up items.xml. Bullet materials, several small crafting materials and currency now stack.
旧バージョン RE Inventory v1.40
更新履歴(changelog)
Live 3D weapon icons for every gun with attachment sockets and the three modifiable clubs, with attachments, magazines and mesh-swap mods reflected. Adjusted various icon sizes
アーカイブ REInventory Magazines v2
⬇️ Nexus でダウンロード旧バージョン REInventory x Packwisely Compatibility Patch v1.3
更新履歴(changelog)
Sorting now prioritizes non-encumbered slots if able. Item locking now works. Backpack visibility can now be toggled in the character menu. Updated to work with latest version of RE Inventory. Works with latest Packwisely version.
旧バージョン RE Inventory V1.50 (EXPERIMENTAL) v1.50
更新履歴(changelog)
[EXPERIMENTAL NOTES] Backpacks now increase inventory size directly instead of adding another tab. Scrollable inventory Storage Containers, loot containers, and vehicle storage function similar to the inventory now Controller support Fixed losing items on death if you had >70 items Existing saves are fine and no new game is needed. Containers you have already opened keep what is in them. Back your save up first just in case.
MOD 解説
『7 Days to Die』バージョン3.1~3.2向けの、『バイオハザード』風のインベントリ。アイテムは形状に応じてスペースを占有します。ライフルは5×2、包帯は1×1といった具合です。持ち運べる量よりも、何を持ち運ぶかが重要です。新しいバックパックを使用すると、2つ目の
原文(英語)を表示
A Resident Evil style inventory for 7 Days to Die 3.1-3.2. Items take up space by shape. A rifle is 5×2, a bandage is 1×1, etc. What you carry matters more than how much you carry. New backpacks grant additional inventory space via a second
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
