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ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン SignalLogicGates V0.7.1-hotfix v0.7.1-hotfix
⬇️ Nexus でダウンロード旧バージョン(9件)を表示
アーカイブ SignalLogicGates V0.5 v0.5
⬇️ Nexus でダウンロードアーカイブ SignalLogicGates V0.5.1 v0.5.1
更新履歴(changelog)
-added: -specific line "unlink" option, works the same way as "link" option -"signal solar bank" which works only during the day and "signal battery bank" changed: -changed icons to be more convenient -"Power source" changed so it doesnt generate gas out of nothing anymore, nwo you should provide it yourself
アーカイブ SignalLogicGates V0.5.1 v0.5.2
更新履歴(changelog)
Hotfix implemented - previous version caused crashes
アーカイブ SignalLogicGates V0.5.3 v0.5.3
更新履歴(changelog)
removed signal wire tool since it was obsolete.
アーカイブ SignalLogicGates V0.5.5 v0.5.5
更新履歴(changelog)
Fixed an issue where the Power Solar Bank would fail to turn ON in the morning if it had been automatically turned OFF during the night. Updated the control wire pathway system so that it now visually behaves like the vanilla wire system. Added support for the vanilla wire tool, allowing players to connect and disconnect logic circuits in the same way as the vanilla electricity system.
アーカイブ SignalLogicGates V0.6.0 v0.6.0
更新履歴(changelog)
Multiplayer support implemented. Both the server and all connecting clients are now required to have the mod installed. Added new logic gates: NAND, NOR, XOR, and XNOR (NXOR). The Sensor block is still supported but is currently optional. Wires can now be connected directly from vanilla electrical elements to logic gates without requiring a Sensor. The Sensor will receive expanded functionality in future updates. Fixed: A latency issue affecting signal power source activation that could introduce delays of several seconds before signals propagated. Signal propagation is now significantly faster and more responsive.
アーカイブ SignalLogicGates V0.6.0 v0.6.0
更新履歴(changelog)
Multiplayer support implemented. Both the server and all connecting clients are now required to have the mod installed. Added new logic gates: NAND, NOR, XOR, and XNOR (NXOR). The Sensor block is still supported but is currently optional. Wires can now be connected directly from vanilla electrical elements to logic gates without requiring a Sensor. The Sensor will receive expanded functionality in future updates. Fixed: A latency issue affecting signal power source activation that could introduce delays of several seconds before signals propagated. Signal propagation is now significantly faster and more responsive.
アーカイブ SignalLogicGates V0.7.0 v0.7.0
更新履歴(changelog)
Version 0.7.0 The mod can now move blocks. This release adds pistons, a momentary button and a delayer, and replaces vanilla blocks with purpose-built models. NEW Signal Piston and Signal Sticky Piston. Feed a piston an ON signal and it extends, pushing whatever is in front of it one cell forward; drop the signal and it retracts. Pushes a chain of up to 12 blocks, the same cap Minecraft uses. The sticky variant pulls the block back with it on retract; the regular one leaves it behind. Pushed signal blocks keep their wiring. Shove a gate, sensor or piston with a piston and it migrates cleanly, links intact. Your circuit does not come apart because you moved it. Signal Button, a momentary push button that outputs ON for exactly one evaluation tick (0.25 s) and releases itself. Press it again mid-pulse and it re-arms. Use it to trigger things rather than hold them. Signal Delayer, passes its single input through unchanged but shifted later in time, 1 to 5 ticks (0.25 s to 1.25 s), set from the radial menu. Both edges are delayed, so pulses keep their original length. Chain delayers off one trigger to build staged sequences. Piston extend and retract sounds, positional and 3D, so you can hear your base working from across the room. ADDITIONAL INFO Custom models and icons throughout. Signal blocks no longer reskin vanilla ones, which also fixes their collision boxes and placement. Gates now carry a live emissive status strip: green when the gate is outputting ON, red when OFF. Read a whole wall of logic at a glance without opening a menu. Accurate for every player on a server. The delayer shows its setting on the block itself: five pips, lit green up to the configured delay and red beyond it. Replicated to all clients. Piston movement is animated. The arm extends and retracts, and pushed blocks visibly slide to their new position instead of teleporting. NOTES Multiplayer: the mod must be installed on the server and on every connecting client, and the versions must match…
アーカイブ SignalLogicGates V0.7.1 v0.7.1
更新履歴(changelog)
Turret MP rotation fix - turret rotation staed frozen when moved by a piston Signal-circuit network persistence fix both MP and SP - sometimes certain signal circuit element were not saved on exit cross-piston slide contention problem fixed - if two pisotn were connected in series than weird stuff happened sometimes, also under same circumstances Piston animation break is also fixed Delayer skipping issue fixed - under some circumstances it skipped 1 tick of a delay
MOD 解説
⚡ AND、OR、NOT、NAND、NOR、XOR、XNORの論理ゲートに加え、「1つの電気ブロックにつき1つの入力」という従来の制限を打ち破る信号ネットワークが追加されました。複数のリレー、スイッチ、トリガーを同時に読み取り、それらに対して実際の論理演算を実行し、信号を出力することができます。
原文(英語)を表示
⚡ Adds AND, OR, NOT, NAND, NOR, XOR and XNOR logic gates plus an signal network that breaks the vanilla "one input per electrical block" limit. Read multiple relays, switches and triggers at once, run real logic on them, and drive a signal
導入前チェック(前提 / 競合 MOD)
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