📝 このMODの解説記事
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メイン Modern FPS Feedback v1.0.26
更新履歴(changelog)
- The active rendering backend has been migrated from IMGUI to NGUI. - OnGUI is now used only during initial NGUI font acquisition, while hit markers, kill and assist feedback, text, digits, skulls, backgrounds, and borders are rendered through NGUI. - Hit-marker rendering has been rebuilt with antialiased vector graphics. - The normal-hit, headshot, and kill-marker designs have been revised. - Ranged hit markers follow the spacing, length, and thickness of the game's dynamic crosshair, while melee hit markers use their own directional layout. - Each shadow uses the same geometry as its main element and is drawn once before the main element. - The shadow color is a 50:50 mix of the main element color and black. - The shadow opacity is 45 percent of the final opacity of the main element. - The shadow offset follows the exact rendering scale of the main element. - Individual visibility controls have been added for skulls, enemy names, total damage, kill results, headshot-kill results, assist results, and hit markers. - Disabled elements are not rendered and no longer generate unnecessary display events. - Position and scale controls have been added for the complete kill-feedback group. - The X position, Y position, and overall scale can be adjusted from the in-game settings. - Positions are stored as coordinates relative to screen width and height, while size is stored as a scale relative to the reference resolution. - A separate overall size control has been added for hit markers without removing their dynamic crosshair tracking. - Kill-feedback lifetime management has been replaced with a configurable timeout based on the elapsed time since the most recent kill. - The timeout can be enabled or disabled, configured in seconds, and applied either at all times or only when the visible-entry limit is exceeded. - Multi-kill stack handling has been rebuilt. - Up to five entries are shown on screen while additional records remain queued internally and slide into view in o…
旧バージョン(2件)を表示
アーカイブ Modern FPS Feedback v1.0.12
更新履歴(changelog)
Initial Release. Compatible with V3.0.
アーカイブ Modern FPS Feedback v1.0.14
更新履歴(changelog)
Added a dedicated Modern FPS Feedback audio options tab, allowing custom normal kill and headshot kill confirmation sounds to be enabled or disabled individually or through a master toggle.
📦 このMODを含むコレクション (全3件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- Smorgasbord v3.1 by FinFNS 👍13
- 整合模組(伺服器) by incoment
- 7 days modpack 3.1 by lol1241
MOD 解説
現代的なFPSのフィードバック 『7 Days to Die』に、現代的なFPSスタイルの戦闘フィードバックを追加:ヒットマーカー、ヘッドショットマーカー、キルマーカー、ヘッドショットキルマーカー、キル/アシスト通知パネル、総ダメージ表示、スカルアイコン、およびカスタムキル確認
原文(英語)を表示
Modern FPS Feedback Adds modern FPS-style combat feedback to 7 Days to Die: hit markers, headshot markers, kill markers, headshot kill markers, kill/assist notification panels, total damage display, skull icons, and custom kill confirmation
導入前チェック(前提 / 競合 MOD)
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