Lockpick Minigame

Lockpick Minigame

Replaces the lockpick timer ...

MOD ID: 10996作者: rcfmartinカテゴリ: Gameplayバージョン: 1.3.0更新日: 2026-07-15(1ヶ月前)用途: 汎用人気スコア: 0
#バランス調整

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まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

📂 ファイル・バージョン

ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。

メイン LockpickMinigame 1.3.0 v1.3.0
⬇️ 1,874
更新履歴(changelog)
Added controller support
⬇️ Nexus でダウンロード
旧バージョン(3件)を表示
旧バージョン LockpickMinigame 1.0.0 v1.0.0
⬇️ 827
⬇️ Nexus でダウンロード
旧バージョン LockpickMinigame 1.1.0 - 7D2D v3.0 v1.1.0
⬇️ 93
更新履歴(changelog)
[1.1.0] - 2026-07-10
Added
Nine more minigames (ten total). On top of the original timing bar, the mod now includes: tumbler (a pin bounces a vertical cylinder, stop it in the shear band), dial (a Skyrim-style pick-and-turn, see below), circle (keep the pin on a target arc that drifts round a ring to fill an unlock bar), flash (wait for GO then tap, tapping early breaks a pick), byear (a Thief-style dial with no meter, the click quickens near the hidden spot with a ding when you hit it), digipick (a Starfield-style gap-ring puzzle, rotate the key so every tooth lands on a lit slot then insert), rhythm (notes fall to a hit line, tap each on the beat), sync (two markers sweep the bar at different speeds, tap when they overlap), and ring (a ring pulses in and out, tap when it matches the target).
Pick one, several, or random. style now accepts a comma-separated list (e.g. bar, dial, ring) or random / all. Each lock deterministically picks one style from your set using its own saved seed, so every pin and every resume after a broken pick uses the same minigame for that lock, while different locks rotate across your set.
A bonus per Lock Picking perk level. Every level of the perk widens the hit tolerance for every minigame (a longer tap window, wider target arc, more forgiving dial, more time on the Digipick timer), on top of the existing break-chance bonus. Tunable via perk_bonus_per_level.
Per-minigame config. Dedicated settings for each style (speeds, windows, timers, drift, strain, and more), plus bar_speed / tumbler_speed so the two timing games can be tuned independently.
Changed
The dial is a Skyrim-style lockpick. Angle the pick with A/D, arrows, or the mouse, then hold to apply tension. The cylinder turns as far as your angle is close to the hidden (static) sweet spot; dead-on turns it all the way and sets the pin, off stalls it partway while the pick shakes, and forcing a bad angle too long snaps a pick. The sweet spot is not telegraphed: the pick stays a neu…
⬇️ Nexus でダウンロード
旧バージョン LockpickMinigame 1.2.0 - 7D2D v3.0.1 v1.2.0
⬇️ 411
更新履歴(changelog)
[1.2.0] - 2026-07-10
Added
Gamepad controls. Every style plays on a controller: A commits or holds tension (alongside Space / Left Click), the left stick steers and rotates (alongside A / D, arrows, mouse, and scroll), and B / Esc cancels. The aim styles (dial, circle, by-ear, digipick) use the stick; the rest just need the button.
Jail Breakers bypass. When your effective lockpick break chance is at or below bypass_break_chance (default 0, which the Jail Breakers candy's 100% success reaches), the minigame is skipped and the lock just opens - no pick lost - exactly as that candy promises. Raise the threshold to also auto-open very-low-risk maxed builds.
The Circle timer scales with the perk. New circle_time_per_level gives the Circle style's per-pin timer extra seconds per Lock Picking perk level, matching the Digipick timer.
Changed
Removed perk_zone_bonus. It overlapped with perk_bonus_per_level and was misnamed - it scaled with your whole break-chance stack (picks, magazines, perk, candy), not just the perk. Its unique effects are now covered elsewhere (perk levels by perk_bonus_per_level, candy/100% by bypass_break_chance, tough chests by the tier system), so zone width is simply base_zone_frac + perk_bonus_per_level * level. Pick quality and magazines no longer widen the zone.
⬇️ Nexus でダウンロード

📦 このMODを含むコレクション (全2件)

このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。

MOD 解説

ロックピックのタイマーを、スキルに基づくタイミングバー式のミニゲームに変更します。ライトアップされたゾーン内でマーカーの動きを止め、各ピンをセットして錠を開けてください。中心を正確に当てれば「PERFECT」、外すとピックが折れてしまいます。チェストごとの難易度レベルに応じて、「PERFECT」

原文(英語)を表示

Replaces the lockpick timer with a skill-based timing-bar minigame. Stop the sweeping marker in the lit zone to set each pin and open the lock; nail the center for a PERFECT, miss and a pick breaks. Per-chest difficulty tiers, PERFECT

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