📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン AutoRepairBox V1.4(Bf8) Stable vv1
更新履歴(changelog)
Update (for game V1 Compatibility) Fixed a critical issue where the BlockActivationCommand signature change in game version V1.4 would cause a NullReferenceException loop and prevent worlds from loading. The mod is now fully compatible with 7 Days to Die V1.4 stable!
メイン AutoRepairBox_Game-V2.0-stable v3
更新履歴(changelog)
Update v2 (Hotfix & Balance Update) 1. Crafting Recipe Overhaul: Following amazing community feedback, the crafting recipe has been adjusted to better reflect the Auto-Repair Box's "End-Game" status. Since the station is locked behind Level 50 Repair Tools, the original recipe felt way too cheap. New Recipe Requirements: - Removed the Lead Car Battery. - Added 1x Generator Bank (To symbolize the heavy machinery and align with Electrician progression). - Increased resource costs: 100 Forged Iron, 150 Forged Steel, 50 Mechanical Parts, 50 Electrical Parts. (A huge shoutout to the community for helping brainstorm this balance!) 2. Bug Fixes & Optimizations: XML Cleanup: Removed obsolete properties (RepairRadius, RepairInterval, etc.) from the blocks.xml file to prevent confusion for players or server admins trying to tweak the mod. (Please use the new AutoRepairSettings.xml to tweak the mod!). Update v3 (Hotfix & Balance Update) Balance Changes: 1. Crafting Recipe Overhaul: Following amazing community feedback, the crafting recipe has been adjusted to better reflect the Auto-Repair Box's "End-Game" status. Since the station is locked behind Level 50 Repair Tools, the original recipe felt way too cheap. New Recipe Requirements: - Removed the Lead Car Battery. - Added 1x Generator Bank (To symbolize the heavy machinery and align with Electrician progression). - Increased resource costs: 100 Forged Iron, 150 Forged Steel, 50 Mechanical Parts, 50 Electrical Parts. (A huge shoutout to the community for helping brainstorm this balance!) 2. Bug Fixes & Optimizations: - XML Settings Fix: Fixed a critical bug in the V3 (Stable 1.0) architecture where the mod was failing to read the AutoRepairSettings.xml file, forcing the station to run on hardcoded defaults. The XML settings now work perfectly! - XML Cleanup: Removed obsolete properties (RepairRadius, RepairInterval, etc.) from the blocks.xml file to prevent confusion for players or server admins trying to twe…
メイン AutoRepairBox V3 stable v3
更新履歴(changelog)
Update v2 (Hotfix & Balance Update) 1. Crafting Recipe Overhaul: Following amazing community feedback, the crafting recipe has been adjusted to better reflect the Auto-Repair Box's "End-Game" status. Since the station is locked behind Level 50 Repair Tools, the original recipe felt way too cheap. New Recipe Requirements: - Removed the Lead Car Battery. - Added 1x Generator Bank (To symbolize the heavy machinery and align with Electrician progression). - Increased resource costs: 100 Forged Iron, 150 Forged Steel, 50 Mechanical Parts, 50 Electrical Parts. (A huge shoutout to the community for helping brainstorm this balance!) 2. Bug Fixes & Optimizations: XML Cleanup: Removed obsolete properties (RepairRadius, RepairInterval, etc.) from the blocks.xml file to prevent confusion for players or server admins trying to tweak the mod. (Please use the new AutoRepairSettings.xml to tweak the mod!). Update v3 (Hotfix & Balance Update) Balance Changes: 1. Crafting Recipe Overhaul: Following amazing community feedback, the crafting recipe has been adjusted to better reflect the Auto-Repair Box's "End-Game" status. Since the station is locked behind Level 50 Repair Tools, the original recipe felt way too cheap. New Recipe Requirements: - Removed the Lead Car Battery. - Added 1x Generator Bank (To symbolize the heavy machinery and align with Electrician progression). - Increased resource costs: 100 Forged Iron, 150 Forged Steel, 50 Mechanical Parts, 50 Electrical Parts. (A huge shoutout to the community for helping brainstorm this balance!) 2. Bug Fixes & Optimizations: - XML Settings Fix: Fixed a critical bug in the V3 (Stable 1.0) architecture where the mod was failing to read the AutoRepairSettings.xml file, forcing the station to run on hardcoded defaults. The XML settings now work perfectly! - XML Cleanup: Removed obsolete properties (RepairRadius, RepairInterval, etc.) from the blocks.xml file to prevent confusion for players or server admins trying to twe…
旧バージョン(4件)を表示
旧バージョン AutoRepairBox_Game-V2.0-stable vv2
更新履歴(changelog)
Initial Release (for Game V2) First release of the Auto-Repair Box mod. Includes the custom workstation that automatically repairs a 41x41x41 area using materials from its internal inventory. Custom radial menu for scanning and viewing the protection area. Verified to work on 7 Days to Die version V2(bf14) stable.
旧バージョン AutoRepairBox V3(B259) Experimental vv3
更新履歴(changelog)
Update Overview: This release brings full compatibility with the highly anticipated 7 Days to Die V3 Experimental (v3 b259+). The core architecture of the mod has been completely overhauled.
Patch Notes / Changelog:
Architecture Overhaul: Refactored the BlockAutoRepairBox class to inherit from the new BlockCompositeTileEntity system introduced in V3.
Native Inventory UI: Shifted away from the deprecated LootList property to the new CompositeFeatures and TEFeatureStorage XML setup. The storage system now hooks directly into the vanilla game's UI seamlessly and completely bug-free.
Radial Menu Fixes: Completely rewrote the radial menu command injection to ensure all custom mod options ("Show/Hide Area", "Check Resources", "Scan Area", and "Take") merge perfectly alongside the native V3.旧バージョン AutoRepairBox V3(B259) stable v2
更新履歴(changelog)
What's New in V3! 1. Fully Configurable via XML. You no longer need to deal with hardcoded values. The mod now includes a brand new AutoRepairSettings.xml file where you can easily customize: RepairInterval: How fast the station heals blocks (default: 2 seconds).\ RepairRadius: The range of the station (default: 20 blocks in each direction).\ DisableDuringBloodMoon: Choose whether the station pauses during hordes or keeps working!\ 2. Smart Background Catch-up System Ever left your base after a horde, only to come back and realize the station stopped working while you were away? Not anymore! The Auto-Repair Box now features a universal time-accumulator. If you leave your base (unloading the chunk) or if the station goes into standby during a Blood Moon, it calculates exactly how much time passed in the game world. When conditions return to normal or you come back to base, the station will instantly consume all that "missed time" in a fraction of a second, devouring the repair queue and catching up as if it had been working the whole time! 3. Dynamic Hologram Area When you select "Show Area" from the radial menu, the green translucent bounding box will now perfectly scale and adapt to whatever custom RepairRadius you set in the XML file! 4. Balanced Progression The Auto-Repair Box is a powerful end-game tool, and it now feels like one. The recipe is no longer unlocked by default. It is now seamlessly integrated into the vanilla progression system: You must reach Level 50/50 in the Repair Tools crafting magazines to unlock the recipe.\ It correctly displays the padlock icon and unlock requirements in the Workbench and Skills menus!\ (Optional) Don't want the progression lock? You can easily disable it by deleting the progression.xml file inside the Config folder, and removing the line from blocks.xml. Note to Server Admins: As this mod adds custom C# code and Unity assets, it must be installed on BOTH the Dedicated Server and all connecting Client…
旧バージョン AutoRepairBox_Game-V2.0-stable v2
更新履歴(changelog)
What's New in V3! 1. Fully Configurable via XML. You no longer need to deal with hardcoded values. The mod now includes a brand new AutoRepairSettings.xml file where you can easily customize: RepairInterval: How fast the station heals blocks (default: 2 seconds).\ RepairRadius: The range of the station (default: 20 blocks in each direction).\ DisableDuringBloodMoon: Choose whether the station pauses during hordes or keeps working!\ 2. Smart Background Catch-up System Ever left your base after a horde, only to come back and realize the station stopped working while you were away? Not anymore! The Auto-Repair Box now features a universal time-accumulator. If you leave your base (unloading the chunk) or if the station goes into standby during a Blood Moon, it calculates exactly how much time passed in the game world. When conditions return to normal or you come back to base, the station will instantly consume all that "missed time" in a fraction of a second, devouring the repair queue and catching up as if it had been working the whole time! 3. Dynamic Hologram Area When you select "Show Area" from the radial menu, the green translucent bounding box will now perfectly scale and adapt to whatever custom RepairRadius you set in the XML file! 4. Balanced Progression The Auto-Repair Box is a powerful end-game tool, and it now feels like one. The recipe is no longer unlocked by default. It is now seamlessly integrated into the vanilla progression system: You must reach Level 50/50 in the Repair Tools crafting magazines to unlock the recipe.\ It correctly displays the padlock icon and unlock requirements in the Workbench and Skills menus!\ (Optional) Don't want the progression lock? You can easily disable it by deleting the progression.xml file inside the Config folder, and removing the line from blocks.xml. Note to Server Admins: As this mod adds custom C# code and Unity assets, it must be installed on BOTH the Dedicated Server and all connecting Client…
📦 このMODを含むコレクション (全1件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- PuttPuttPals by Jeebietruck 👍3
MOD 解説
「ブラッドムーン」のたびに手動でベースを修復するのにうんざりしていませんか?「オートリペアボックス」は、インベントリに保管された素材を使って周囲の損傷したブロックを自動的に修復するカスタムステーションです。バランスも完璧で、没入感も抜群です!
原文(英語)を表示
Tired of manually repairing your base after every Blood Moon? The Auto-Repair Box is a custom station that automatically fixes damaged blocks around it using materials stored in its inventory. Fully balanced and immersive!
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
