KitsuneFlora

KitsuneFlora

Sakura, bamboo, black pine a...

MOD ID: 10431作者: AdaInTheLabカテゴリ: Environmentバージョン: 0.4.1更新日: 2026-11-14(今日更新)用途: 汎用人気スコア: 0

📝 このMODの解説記事

まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

🏷 タグ

Models/MeshesFoliage (Plants)AI AssistedAI Media

📂 ファイル・バージョン

ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。

メイン KitsuneFlora v0.4.1
📦 199.4 MB ⬇️ 7
更新履歴(changelog)
Trees no longer look lit at night.
One download for 7 Days to Die V2.6 through V3.4. It includes everything from 0.4.0 (names on V3.x, 13 languages) and 0.3.11 (V3.3/V3.4 loading, hittable boxwood and ferns).
Fixed
Night glow. Flora trees, trunks included, stayed bright after dark while the forest around them went black. They now darken with everything else. Thank you to HakurouHayate for reporting it and sticking with it.
Daytime colour. An earlier attempt at this had dulled the trees in daylight. Their colour is back.
⬇️ Nexus でダウンロード
旧バージョン(11件)を表示
アーカイブ KitsuneFlora v0.3.0
📦 93.5 MB ⬇️ 18
⬇️ Nexus でダウンロード
アーカイブ KitsuneFlora v0.3.1
📦 93.5 MB ⬇️ 21
更新履歴(changelog)
What's fixed in v0.3.1
Rebuilt the bundle with the wrapper prefabs renamed to match (treeKitsunePlaneTreeRoot.prefab and treeKitsunePlaneTreeSmallRoot.prefab). No code or XML changes ~ just the asset bundle.
⬇️ Nexus でダウンロード
アーカイブ KitsuneFlora v0.3.2
📦 85.9 MB ⬇️ 3
更新履歴(changelog)
What changed
The Azalea (Tsutsuji) shrub couldn't be made to behave correctly inside 7DTD's voxel system: the Azalea_wide mesh is too flat and wide, so hit registration fought with the tree-shape collider when MultiBlockDim was small, and rendering broke when MultiBlockDim was too compact. Tried both the vanilla shrub pattern (treeAzalea + ModelEntity Shape) and the tree pattern (treeKitsuneMaster + DistantDecoTree Shape) ~ neither produced a hittable visible azalea.
Cleaner to park it until either:
A better-suited azalea asset shows up, OR
A working shrub pattern for mod-bundle meshes is discovered
The icons live in Workspace/IconSources/ for when that day comes.
What's still in the mod
Four trees, same as before:
⬇️ Nexus でダウンロード
アーカイブ KitsuneFlora v0.3.2
📦 85.9 MB ⬇️ 15
更新履歴(changelog)
What changed
The Azalea (Tsutsuji) shrub couldn't be made to behave correctly inside 7DTD's voxel system: the Azalea_wide mesh is too flat and wide, so hit registration fought with the tree-shape collider when MultiBlockDim was small, and rendering broke when MultiBlockDim was too compact. Tried both the vanilla shrub pattern (treeAzalea + ModelEntity Shape) and the tree pattern (treeKitsuneMaster + DistantDecoTree Shape) ~ neither produced a hittable visible azalea.
Cleaner to park it until either:
A better-suited azalea asset shows up, OR
A working shrub pattern for mod-bundle meshes is discovered
The icons live in Workspace/IconSources/ for when that day comes.
What's still in the mod
Four trees, same as before:
⬇️ Nexus でダウンロード
アーカイブ KitsuneFlora v0.3.3
📦 85.9 MB ⬇️ 77
更新履歴(changelog)
What's fixed
After updating, explore a freshly-generated pine forest chunk to see the trees appear in the wild. Already-loaded chunks won't retroactively spawn them.
Compat
Works on both V2.5 and V2.6 ~ both versions share the same biomes.xml root structure (and likely most older 7DTD versions back to A20+).
⬇️ Nexus でダウンロード
アーカイブ KitsuneFlora v0.3.4
📦 85.9 MB ⬇️ 183
更新履歴(changelog)
What's fixed
Lowered the Color tint on every tree material to mid-gray (180,180,180 / hex B4B4B4). Trees now tone down properly with ambient light. Daytime appearance is essentially unchanged ~ the dimming is only noticeable when ambient light is low.
Caught + fixed in the asset bundle. No XML changes needed.
⬇️ Nexus でダウンロード
アーカイブ KitsuneFlora v0.3.5
📦 86.2 MB ⬇️ 68
更新履歴(changelog)
Wind animation on mature trees
Custom shader Tree_Bumped_Diffuse_twosided_alpha_Wind (bundled) adds sine-wave vertex displacement to leaves. Trunks stay anchored, leaves catch the wind. No external WindZone required — the shader animates on its own time.
Saplings stay still
Small-variant materials run Wind Strength = 0. A newly planted seed shouldn't be swaying like a fully-grown tree — feels right narratively and visually.
Plane Tree tuned
The Plane Tree shares its material between mature and small wrappers (only one mesh in the pack), so its Wind Height Start is raised to keep the tall trunk still while leaves above sway. Both mature and small variants benefit.
Further night-glow tuning
Building on v0.3.4: Double Sided Global Illumination unchecked on materials that still read as glow-y, and Color dropped further where needed.
⬇️ Nexus でダウンロード
アーカイブ KitsuneFlora v0.3.7
📦 202.3 MB ⬇️ 151
更新履歴(changelog)
Icons
Hand-drawn item icons for all ten plants ~ 9 seed icons + 4 mature icons wired into the atlas. Wild-variety blocks share their base plant's icon.
Seed meshes
Bamboo and boxwood seeds now plant as real young-plant meshes (treeKitsunePaintedFernSmallRoot, treeKitsuneBoxwoodSmallRoot at half scale) instead of borrowing the vanilla oak sprout ~ so a planted fern, boxwood and bamboo each read as their own thing.
Clean bundle
Stripped the dead BroccoTreeController wind script from the FreeJapaneseGarden source prefabs. It has no runtime in 7DTD and was spamming missing-script NullReferenceExceptions every frame ~ gone, 0 left in the bundle.
Night-glow fix: bamboo/boxwood/fern foliage dropped to 0.55 gray with Double Sided GI off ~ they sit dark at night now instead of glowing.
⬇️ Nexus でダウンロード
アーカイブ KitsuneFlora v0.3.8
📦 60.6 MB ⬇️ 35
更新履歴(changelog)
The seed → mid → big growth chain still produces dense groves the way it always did (PlantGrowing.Next uses SetBlock and bypasses placement validation). Wild biome decoration still spawns dense groves the way it always did (world-gen path doesn't hit the placement validator either). The only behavior that changed: mature bamboo can no longer be hand-placed adjacent via the creative menu, which is an admin/test path rather than normal gameplay.
The *real* 0.3.8
⬇️ Nexus でダウンロード
アーカイブ KitsuneFlora v2.6 v0.3.8
📦 199.6 MB ⬇️ 525
更新履歴(changelog)
The seed → mid → big growth chain still produces dense groves the way it always did (PlantGrowing.Next uses SetBlock and bypasses placement validation). Wild biome decoration still spawns dense groves the way it always did (world-gen path doesn't hit the placement validator either). The only behavior that changed: mature bamboo can no longer be hand-placed adjacent via the creative menu, which is an admin/test path rather than normal gameplay.
The *real* 0.3.8
⬇️ Nexus でダウンロード
アーカイブ KitsuneFlora v0.4.0
📦 199.4 MB ⬇️ 4
更新履歴(changelog)
Names and descriptions now show on V3.x, in 13 languages.
One download for 7 Days to Die V2.6 through V3.4. It includes everything from 0.3.11 (V3.3/V3.4 loading, hittable boxwood and ferns).
New
Names load on V3.x. V3.x only reads a mod's Localization.csv, and Flora shipped only the .txt, so every seed and plant showed its raw key there. Both files ship now.
12 more languages: German, Spanish, French, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Turkish, Simplified and Traditional Chinese.
Fixed
Seven English descriptions were cut off at a comma (Black Pine's stopped at "Slow"). They read in full now.
⬇️ Nexus でダウンロード

MOD 解説

Sakura, bamboo, black pine and five more Japanese trees and garden plants for V2.6 through V3.4. Plantable, growable, choppable. Standalone, EAC-safe.

導入前チェック(前提 / 競合 MOD)

情報はまだありません。導入済みの方はコメントで情報をお寄せください。

コメントする