RepairVision

RepairVision

Spot damaged objects from a ...

MOD ID: 10373作者: Valgravesカテゴリ: Utilitiesバージョン: 1.3.4.0更新日: 2026-11-03(今日更新)用途: 汎用人気スコア: 0

📝 このMODの解説記事

まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

🏷 タグ

GameplayUtilities for PlayersQuality of Life

📂 ファイル・バージョン

ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。

メイン RepairVision v1.3.4.0
📦 4.2 MB ⬇️ 2
更新履歴(changelog)
Adds the ability to show damaged terrain blocks, default hot key is Alt+L
⬇️ Nexus でダウンロード
旧バージョン(9件)を表示
アーカイブ RepairVision v1
📦 20.3 KB ⬇️ 4
更新履歴(changelog)
Initial 1.0 Release
* Initial 1.0 release
⬇️ Nexus でダウンロード
アーカイブ RepairVision v1
📦 20.7 KB ⬇️ 107
更新履歴(changelog)
Initial 1.0 Release
* Initial 1.0 release
⬇️ Nexus でダウンロード
旧バージョン RepairVision v1.0.0.1
📦 34.0 KB ⬇️ 655
更新履歴(changelog)
* Fixes various NREs and other errors that got missed in testing.
* Fixes off-by-one errors in some situations when position shape blocks.
* Added a config setting for whether debug logging should be on, off by default.
* Changed shape objects to use the visual meshes instead of the collider meshes for more accuracy.
Known Issues:
* Multiblock objects that are not things like turrets or doors will only show one cube instead of cubes for the entire object.
* Some complex meshes cause flickering.
⬇️ Nexus でダウンロード
アーカイブ RepairVision v1.1.0.0
📦 40.0 KB ⬇️ 285
更新履歴(changelog)
* Splits scanning into multiple frames to help with perf in densely packed areas
This is done by setting how many milliseconds per frame can be used to scan, defaulting to 1ms. More infromation can be found in the RepairVisionConfig.json file.
* Moved how distance based fading is done to be done in the shader
The shader should improve the accuracy of this fading effect and help with perf. The distance for starting and ending the fade is calculated based on scan range.
* Some improvements to generic prefab mesh representations
⬇️ Nexus でダウンロード
アーカイブ RepairVision v1.3.0.0
⬇️ 232
更新履歴(changelog)
Updating for v3.0 stable
Several perf improvements that should greatly speed up scan passes
Better support for many mesh blocks like supply carts and such. Some still blink a bit due to how I am setting up my objects, if you find any just let me know and I’ll get them fixed up!
An initial visual effect when turning RepairVision on to make it more obvious
⬇️ Nexus でダウンロード
アーカイブ RepairVision v1.3.1.0
⬇️ 185
更新履歴(changelog)
Add Gears support for configuration
Damage colors are now three discrete levels that can be set to better support color blind players and avoid “weird” interpolated colors that don’t show well
Various small improvements under the hood.
⬇️ Nexus でダウンロード
アーカイブ RepairVision v1.3.2.0
📦 4.2 MB ⬇️ 108
更新履歴(changelog)
Removed the visual effect because I kind of hated it.
Added shaders for Vulkan and OpenGL so the mod should work fine with native Linux.
⬇️ Nexus でダウンロード
旧バージョン RepairVision v1.3.3.0
📦 4.2 MB ⬇️ 45
更新履歴(changelog)
Update for v3.3
Fix bug with color transparency when Gears isn't in use, would cause blocks to be fully opaque when close
⬇️ Nexus でダウンロード
アーカイブ RepairVision v1.3.3.1
📦 4.2 MB ⬇️ 134
更新履歴(changelog)
Upgrades Gears integration to latest version and fixes visible blocks not refreshing their colors if those settings get changed while RepairVision is toggled on.
⬇️ Nexus でダウンロード

MOD 解説

RepairVisionを使えば、遠くからでも損傷した物体を特定できるため、基地を守り、健全で活気ある状態を保つことがより簡単になります。

原文(英語)を表示

Spot damaged objects from a distance with RepairVision, making it easier to protect your base and keep it healthy and happy.

導入前チェック(前提 / 競合 MOD)

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