📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
旧バージョン(7件)を表示
アーカイブ Zipp0o's-RealismOverhaul v1.0.0
⬇️ Nexus でダウンロード旧バージョン Zipp0o's-RealismOverhaul v1.0.1
更新履歴(changelog)
Changelog: 1.0.1 - Added `Config/RealismConfigs.xml` for global mod settings. - Seasonal sun intensity and intraday sun curve. - Adaptive sun and moon shadow strength. - Seasonal dawn/dusk hours fixed - Moon lighting: astronomical phases, per phase caps in config, phase display lag, single pipeline for intensity/clouds/shadows. - New moon: darker ambient and sky dome in all biomes, clouds follow moon intensity. - Fixed `LunarFullMoonWindowDays` BM window behavior (tune in RealismConfigs.xml). - Blood moon horde scaling: `StrengthCurve`, `EnemyScaleMin`/`Max`, `MaxAliveScaleMin`/`Max`, `BMMaxSpawnedScale`. - Fog and ambient tied to corrected moon phase, seasonal ambient presets tweaked. - Snow biome optional sun dimming (`SunSnowBiomeIntensity`, `SunSnowBiomeIntensityMul`). - UI/crosshair: in RealismConfigs.xml - Calendar/lunar config: in RealismConfigs.xml - UI overlaps fixed - UI night brightness tweaks ### Mods that will be added in near future: - Item wear (degradation) for lights. Install alongside if you want more immersive gameplay. - Pocket watch. Slight game logic change: removes the top center compass HUD. Hold the watch to see time, date, compass, and related stats.
旧バージョン Zipp0o's-RealismOverhaul v1.0.2
更新履歴(changelog)
Changelog: 1.0.2 - Updated for latest 3.0 game version. - Seasonal ambient lighting is now fully configurable in RealismConfigs.xml for each season separately. - Fixed white particle blowout at deep night - breath, smoke, and torch particles. - Fixed early pre-dusk sun fade.
アーカイブ Zipp0o's-RealismOverhaul v1.0.2
更新履歴(changelog)
Changelog: 1.0.2 - Updated for latest 3.0 game version. - Seasonal ambient lighting is now fully configurable in RealismConfigs.xml for each season separately. - Fixed white particle blowout at deep night - breath, smoke, and torch particles. - Fixed early pre-dusk sun fade.
アーカイブ Zipp0o's-RealismOverhaul v1.0.3
更新履歴(changelog)
- Fixed UI drag and drop cursor offset when using custom UI scale.
アーカイブ Zipp0o's-RealismOverhaul v1.0.4
更新履歴(changelog)
- Compatibility for PocketWatch mod: when installed, the top-center compass/calendar HUD is hidden and Realism stats (date, season, env, etc.) are shown on the watch instead. - Trader restock date now uses the mod calendar (e.g. 4 Mar 2026) instead of vanilla game day index. - Trader hours: traders can follow mod seasonal dawn/dusk instead of fixed traders.xml times. Toggle with TraderSeasonalHours - open/close offsets via TraderOpenOffsetMinutes / TraderCloseOffsetMinutes. - Multiplayer config sync: host RealismConfigs.xml is sent to clients on connect/spawn (fixes calendar, moon phase, and dusk time desync between host and client). - Lunar alignment adjusted so grace period no longer shows false Blood Moons (8-day window). - Fixed ambient transition when storms activate/deactivate. - Sun intensity: seasonal/diurnal tuning and smoother biome transitions. - Known limitation: a single global sun light is used for the entire world. In summer at peak sun, distant snow biomes can look overexposed from other biomes until you enter snow (local snow dimming only applies at player position). This is a vanilla engine constraint, not a mod bug. - Calendar / map UI: map stats, trader map panel, and in-world calendar blocks now use the mod calendar. Calendar look prompt adds moon phase and remaining blood moon nights for current month
アーカイブ Zipp0o's-RealismOverhaul v1.0.5
更新履歴(changelog)
- Small ambient light boost while night vision is active. - Smooth fade in/out synced from screen effect intensity. - 'streetLightBroken' forced fully off. - For some POI lights: Caps range, intensity, spot angle and view distance added in RealismConfigs.xml - Day length curve tweakable in RealismConfigs.xml for each season. - Day length slightly longer by default - Permanent night boolean added in RealismConfigs.xml (true = remove day, full night cycles) - Stars no longer dim on new moon. - Fixed blood moon date red UI sync to moon phase - Blood moon horde scaling: +15% spawns on first/last window days - Environmental fire as a real loop, you stay on fire longer, lose water, continuous heat damage. - Running or jumping feeds the burn even more
📦 このMODを含むコレクション (全2件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- pierce's modpack by pierc
- Mugwump Collection by Yellowyness
MOD 解説
ゲームをより深みのある、没入感の高い現実世界シミュレーションへと変貌させるコアMODです。ゲームプレイシステムを拡張し、新しいメカニクスを導入するとともに、他のMODの可能性をさらに広げます。季節、カレンダー、数多くのCVars……私は多くの時間を費やしました
原文(英語)を表示
Core mod that transforms the game into a deeper, more immersive real world simulation. Expands gameplay systems, introduces new mechanics, and unlocks advanced possibilities for other mods. Seasons, Calendars, a lot of CVars...I spent a lot
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
