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🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン NHX Backpacks and Bags v1.7a
更新履歴(changelog)
----------------------------- ---------- ADDED ------------ ----------------------------- All five bags now appear together in one Armor Crafting progression entry while retaining their existing unlock levels: 1, 10, 40, 70, and 100. Added a small bag marker to main-inventory slots whose encumbrance is being compensated by free capacity in the equipped bag. ----------------------------- --------- CHANGED ----------- ----------------------------- Updated and rebuilt the mod for 7 Days To Die V3.1.0 b14. Refactored the internal runtime and strengthened operation tracking for backpack crafting, repair, vehicle resources, ammo, and BeyondStorage3 integration. Made radial quick-action registration safer with UI replacements by skipping the NHX bag action when the active radial has no compatible free entry. ----------------------------- ---------- FIXED ------------ ----------------------------- Crafting: Fixed nested inventory removal paths consuming backpack ingredients more than once, including interactions with BeyondStorage3. Repair and upgrades: Fixed resource checks and consumption when materials are stored wholly or partly in the equipped bag. Ammo: Fixed a bow/crossbow reload-from-empty state that could leave later clicks stuck until changing toolbelt slots. Drone: Fixed a NullReferenceException when hovering, swapping, removing, or interacting with Drone modification slots. Modification slots: Fixed Large and Ultra Backpack reserved slots leaking into the fourth modification slot of weapons, tools, and other inventory items. XMRCore/Ramos: Fixed controller-help formatting on 7 Days To Die V3.1.0 b14, preventing repeated FormatException errors while keeping NHX standalone. Storage safety: Improved invalid or oversized stored-container normalization so corrupted state fails safely. ----------------------------- ---------- NOTES ------------ ----------------------------- Existing NHX_BackpacksAndBags and legacy RealBags saves remain supported. The mod contains a D…
旧バージョン(12件)を表示
アーカイブ NHX RealBags v1.0
⬇️ Nexus でダウンロードアーカイブ NHX Backpacks and Bags v1.1
⬇️ Nexus でダウンロードアーカイブ NHX Backpacks and Bags v1.2
⬇️ Nexus でダウンロードアーカイブ NHX Backpacks and Bags v1.2a
⬇️ Nexus でダウンロードアーカイブ NHX Backpacks and Bags v1.2b
⬇️ Nexus でダウンロードアーカイブ NHX Backpacks and Bags v1.3
更新履歴(changelog)
Added - Added configurable slot support from 1 to 180 slots, including Plastic Bag. - Added optional Quick Move mode. The default remains disabled for safer standalone behavior. - Added optional BeyondStorage2 Smart Push compatibility while the NHX bag is open and Quick Move is enabled. - Added optional backpack ammo reloads. Disabled by default; when enabled, weapons can reload from ammo stored in the equipped NHX bag. - Backpack ammo now hooks the same reload decision/count path used by BeyondStorage2, instead of only inventory count helpers. - Backpack ammo is now included in the weapon HUD reserve ammo counter. - Added an optional BeyondStorage2 ammo counter compatibility patch so NHX ammo is included after BeyondStorage2 computes nearby-container ammo. - Added opt-in backpack resources for crafting, repair/upgrade actions, and vehicle repair/refuel flows. - Added an in-config inventory-header mock preview for positioning the bag icon. - Added confirmation prompts for Cancel with unapplied changes and for Reset. Fixed - Fixed opt-in backpack resource UI/action coverage for recipe ingredient counts and vehicle repair/refuel buttons. - Fixed backpack resource coverage for the held repair/upgrade shortcut path. - Fixed duplicate backpack resource supplementation across nested player inventory, bag, and inventory count/remove paths. - Applies `66x66` NHX loot-slot metrics at runtime only for active NHX containers above 90 slots, avoiding main-inventory template resizing. - Uses dynamic compact columns above 90 slots, targeting 11 rows and allowing 12 only when needed. - Added 1-slot and 9-slot controls to the slot configuration panel and kept non-full-row capacities visually exact. - Hid child views for unused NHX loot-slot controllers so partial rows no longer draw as full rows. - Hidden NHX loot-slot controllers now use a lightweight visual hide plus swap/click rejection, preventing ghost slots from accepting items without triggering the lock/unlock UI. - Disable…
アーカイブ NHX Backpacks and Bags v1.3a
更新履歴(changelog)
------------ Added ------------ ------------------------------- Added configurable slot support from 1 to 180 slots, including Plastic Bag. Added optional Quick Move mode. The default remains disabled for safer standalone behavior. Added optional BeyondStorage2 Smart Push compatibility while the NHX bag is open and Quick Move is enabled. Added optional backpack ammo reloads. Disabled by default; when enabled, weapons can reload from ammo stored in the equipped NHX bag. Backpack ammo now hooks the same reload decision/count path used by BeyondStorage2, instead of only inventory count helpers. Backpack ammo is now included in the weapon HUD reserve ammo counter. Added an optional BeyondStorage2 ammo counter compatibility patch so NHX ammo is included after BeyondStorage2 computes nearby-container ammo. Added opt-in backpack resources for crafting, repair/upgrade actions, and vehicle repair/refuel flows. Added an in-config inventory-header mock preview for positioning the bag icon. Added confirmation prompts for Cancel with unapplied changes and for Reset. ------------------------------- ------------ Fixed ------------ ------------------------------- Fixed opt-in backpack resource UI/action coverage for recipe ingredient counts and vehicle repair/refuel buttons. Fixed backpack resource coverage for the held repair/upgrade shortcut path. Fixed duplicate backpack resource supplementation across nested player inventory, bag, and inventory count/remove paths. Applies `66x66` NHX loot-slot metrics at runtime only for active NHX containers above 90 slots, avoiding main-inventory template resizing. Uses dynamic compact columns above 90 slots, targeting 11 rows and allowing 12 only when needed. Added 1-slot and 9-slot controls to the slot configuration panel and kept non-full-row capacities visually exact. Hid child views for unused NHX loot-slot controllers so partial rows no longer draw as full rows. Hidden NHX loot-slot controllers now use a lightweight visual hide plus sw…
アーカイブ NHX Backpacks and Bags v1.4
更新履歴(changelog)
NHX_BackpacksAndBags v1.4 - 2026-06-15 ----------------------------- ---------- ADDED ---------- ----------------------------- Added an auto-loot configuration block in the menu: master "Loot to bag" toggle, an "Any item" override, and per-category toggles (ammo, medical, food, resources). Items routed to the bag by auto-loot now show the normal collected-item notification. The weight penalty now drives the game's own vanilla encumbrance counter instead of custom buffs. Encumbrance is judged per inventory and added up: your main inventory keeps its native encumbrance (anything past your CarryCapacity), and the equipped NHX bag adds its own free-carry area on top. Items you move into the bag's free slots cost nothing - the bag only starts adding encumbrance once those free slots are full and items spill into its overflow area. The two inventories never cover for each other: a bag with free space does not hide a full main inventory's overload, and a full main inventory does not penalize items resting in the bag's free area. Pack Mule, pocket/storage mods, and any other vanilla CarryCapacity source are respected through the game's CarryCapacity value, mirrored into the bag's free-carry area. Bag slots beyond your free carry room now show the game's native "Encumbered" look (darkened slot with the faded pack-mule icon, like the vanilla over-capacity slots). The free portion grows with the Pack Mule perk and pocket/storage mods, so the marking shrinks as you invest in carry capacity. Purely visual, and it matches exactly where the actual penalty starts. ----------------------------- ---------- CHANGED ---------- ----------------------------- Weight penalty counting now uses raw occupied slots like the vanilla inventory. The bag capacity counter still uses effective stack-aware slot usage. Favorited/locked slots now only protect a slot's position (reordering, quick move, smart push). Their contents stay usable (ammo reload, crafting, repair, vehicles) and still accept mo…
旧バージョン NHX Backpacks and Bags (Game v2.6) v1.4
更新履歴(changelog)
NHX_BackpacksAndBags v1.4 - 2026-06-15 ----------------------------- ---------- ADDED ---------- ----------------------------- Added an auto-loot configuration block in the menu: master "Loot to bag" toggle, an "Any item" override, and per-category toggles (ammo, medical, food, resources). Items routed to the bag by auto-loot now show the normal collected-item notification. The weight penalty now drives the game's own vanilla encumbrance counter instead of custom buffs. Encumbrance is judged per inventory and added up: your main inventory keeps its native encumbrance (anything past your CarryCapacity), and the equipped NHX bag adds its own free-carry area on top. Items you move into the bag's free slots cost nothing - the bag only starts adding encumbrance once those free slots are full and items spill into its overflow area. The two inventories never cover for each other: a bag with free space does not hide a full main inventory's overload, and a full main inventory does not penalize items resting in the bag's free area. Pack Mule, pocket/storage mods, and any other vanilla CarryCapacity source are respected through the game's CarryCapacity value, mirrored into the bag's free-carry area. Bag slots beyond your free carry room now show the game's native "Encumbered" look (darkened slot with the faded pack-mule icon, like the vanilla over-capacity slots). The free portion grows with the Pack Mule perk and pocket/storage mods, so the marking shrinks as you invest in carry capacity. Purely visual, and it matches exactly where the actual penalty starts. ----------------------------- ---------- CHANGED ---------- ----------------------------- Weight penalty counting now uses raw occupied slots like the vanilla inventory. The bag capacity counter still uses effective stack-aware slot usage. Favorited/locked slots now only protect a slot's position (reordering, quick move, smart push). Their contents stay usable (ammo reload, crafting, repair, vehicles) and still accept mo…
旧バージョン NHX Backpacks and Bags v1.5
更新履歴(changelog)
NHX_BackpacksAndBags v1.5 ----------------------------- --------- CHANGED ----------- ----------------------------- Updated NHX_BackpacksAndBags for 7 Days To Die V3.0. Migrated the XUi layout, window-group patches, localization, virtual loot container, and runtime API calls to the V3.0 game structure. Rebuilt the mod against .NET Framework 4.8 and the V3.0 game assemblies. Updated configuration-panel colors for V3.0's typed XUi color parser. Reduced repeated reflection, allocations, and unnecessary refresh work in frequently used inventory and configuration UI paths. Optional hooks whose old targets no longer exist now disable themselves safely instead of interrupting mod startup. ----------------------------- ---------- FIXED ------------ ----------------------------- Fixed bag opening order in V3.0 so the loot window receives the NHX container before reading slot-lock state. Fixed auto-loot collection safety for harvest and attack pickups by preserving the original item stack expected by the game. Fixed pending bag changes being discarded when a storage write fails during window close; the bag now keeps the state alive and retries safely. Fixed oversized item stacks being placed above an item's real per-slot limit when stored in empty bag slots. Fixed the configuration menu reporting success when writing Config/config.txt fails. ----------------------------- ---------- NOTES ------------ ----------------------------- NHX_BackpacksAndBags remains standalone. Optional integrations and convenience features remain disabled by default.
旧バージョン NHX Backpacks and Bags v1.6
更新履歴(changelog)
----------------------------- ---------- ADDED ------------ ----------------------------- Bags and backpacks can now appear as rare loot in backpacks, camping tents, luggage, and armor mod loot pools. Traders can now stock bags and backpacks in armor mod inventories. Higher-tier bags are rarer and gated by trader-stage progression. Added Russian localization for item names, descriptions, UI labels, and configuration messages. ----------------------------- ---------- FIXED ------------ ----------------------------- Ammo: Some ranged weapons, especially bows and crossbows, could fail to properly reload from arrows or ammo stored in the NHX bag or visually desync the loaded projectile. Encumbrance: With larger backpack sizes and encumbrance enabled, backpack overflow was counted separately from free main-inventory slots, causing false encumbrance. ----------------------------- --------- CHANGED ----------- ----------------------------- Rebalanced trader pricing for all NHX bags so larger storage upgrades cost significantly more. Current trader buy-price targets are approximately: Plastic Bag 12, Small Bag 600, Backpack 6000, Large Backpack 12000, and Ultra Backpack 18000 dukes.
アーカイブ NHX Backpacks and Bags v1.7
更新履歴(changelog)
----------------------------- ---------- ADDED ------------ ----------------------------- All five bags now appear together in one Armor Crafting progression entry while retaining their existing unlock levels: 1, 10, 40, 70, and 100. Added a small bag marker to main-inventory slots whose encumbrance is being compensated by free capacity in the equipped bag. ----------------------------- --------- CHANGED ----------- ----------------------------- Updated and rebuilt the mod for 7 Days To Die V3.1.0 b14. Refactored the internal runtime and strengthened operation tracking for backpack crafting, repair, vehicle resources, ammo, and BeyondStorage3 integration. ----------------------------- ---------- FIXED ------------ ----------------------------- Crafting: Fixed nested inventory removal paths consuming backpack ingredients more than once, including interactions with BeyondStorage3. Repair and upgrades: Fixed resource checks and consumption when materials are stored wholly or partly in the equipped bag. Ammo: Fixed a bow/crossbow reload-from-empty state that could leave later clicks stuck until changing toolbelt slots. Drone: Fixed a NullReferenceException when hovering, swapping, removing, or interacting with Drone modification slots. Modification slots: Fixed Large and Ultra Backpack reserved slots leaking into the fourth modification slot of weapons, tools, and other inventory items. Storage safety: Improved invalid or oversized stored-container normalization so corrupted state fails safely. ----------------------------- ---------- NOTES ------------ ----------------------------- Existing NHX_BackpacksAndBags and legacy RealBags saves remain supported. The mod contains a DLL and custom icon assets. Multiplayer clients must install it as well as the server. NHX_BackpacksAndBags remains standalone. Optional integrations and convenience features remain disabled by default.
MOD 解説
バックパックやバッグは、胸のアーマーにモッドとして装着され、メインのインベントリとは完全に独立した、独立したコンテナとして開くことができます。
原文(英語)を表示
A backpack or bag is installed as a mod on your chest armor and opens as its own separate container, completely independent from your main inventory.
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
