buffWasteland_Storm_Stage01

Buff Details

Internal NamebuffWasteland_Storm_Stage01
Display NamebuffWasteland_Storm_Stage01
VersionV3.0
Iconui_game_symbol_storm_wasteland
Attribute Count6
Setting Nodes4
Passive Effects3
Triggered Effects27

Buff Setting Nodes

NodeValueDetails
damage_typeweather-
update_rate1-
display_value.WastelandStage01Display-
display_value_formattime-

Buff Passive Effects (passive_effect)

#NameOperationValueTags
1StaminaMaxBlockageAdd to Base Value@.WastelandStage01DMG-
2HealthMaxBlockageAdd to Base Value@.WastelandStage01DMG-
3DegradationPerUseAdd to Base Value2-

Buff Triggered Effects (triggered_effect)

#TriggerActionDetailsRequirement
1On Self Buff StartModify CVar
cvar=.WastelandStage01BaseTimeoperation=Setvalue=30
-
2On Self Buff StartModify CVar
cvar=.WastelandStage01Targetoperation=Setvalue=@.WastelandStage01BaseTime
-
3On Self Buff StartModify CVar
cvar=.WastelandStage01Targetoperation=Multiplyvalue=@.insulationTotal
-
4On Self Buff StartModify CVar
cvar=.WastelandStage01Targetoperation=Addvalue=@.WastelandStage01BaseTime
-
5On Self Buff StartModify CVar
cvar=.WastelandStage01Displayoperation=Setvalue=@.WastelandStage01Target
-
6On Self Buff StartModify CVar
cvar=.WastelandStage01Displayoperation=Subtractvalue=@.WastelandTrackTime
-
7On Self Buff UpdateModify CVar
cvar=.WastelandTrackTimeoperation=Addvalue=1
-
8On Self Buff StartModify CVar
cvar=.WastelandStage01BaseTimeoperation=Setvalue=30
-
9On Self Buff UpdateModify CVar
cvar=.WastelandStage01BaseTimeoperation=Setvalue=30
-
10On Self Buff UpdateModify CVar
cvar=.WastelandStage01Targetoperation=Setvalue=@.WastelandStage01BaseTime
-
11On Self Buff UpdateModify CVar
cvar=.WastelandStage01Targetoperation=Multiplyvalue=@.insulationTotal
-
12On Self Buff UpdateModify CVar
cvar=.WastelandStage01Targetoperation=Addvalue=@.WastelandStage01BaseTime
-
13On Self Buff UpdateModify CVar
cvar=.WastelandStage01Displayoperation=Setvalue=@.WastelandStage01Target
-
14On Self Buff UpdateModify CVar
cvar=.WastelandStage01Displayoperation=Subtractvalue=@.WastelandTrackTime
-
15On Self Buff UpdateModify CVar
cvar=.WastelandStage01BaseTimeoperation=Setvalue=30
-
16On Self Buff StartModify CVar
cvar=.WastelandStage01DMGBaseoperation=Setvalue=50
-
17On Self Buff UpdateModify CVar
cvar=.WastelandStage01DMGRateoperation=Setvalue=@.WastelandStage01DMGBase
-
18On Self Buff UpdateModify CVar
cvar=.WastelandStage01DMGRateoperation=Dividevalue=@.WastelandStage01Target
name=CVarComparecvar=.WastelandStage01Targetoperation=Greater Thanvalue=0
19On Self Buff UpdateModify CVar
cvar=.WastelandStage01DMGoperation=Addvalue=@.WastelandStage01DMGRate
-
20On Self Buff StartModifyScreenEffect
intensity=1fade=10effect_name=StormWasteland
name=!HasBuffbuff=god
21On Self Buff RemoveModifyScreenEffect
intensity=0fade=10effect_name=StormWasteland
-
22On Leave GameRemove Buff-
23On Self Buff UpdateRemove Buff-
24On Self Buff UpdateAddBuff
25On Self Buff UpdateRemove Buff-
26On Self Buff RemoveRemove CVar
cvar=.WastelandStage01Display
-
27On Self Buff RemoveAddBuff-

コメントする

お名前(ニックネーム)だけで投稿できます。ログイン・メール登録は不要です。お気軽にどうぞ。

※ AIの回答は管理者の確認後に表示されます。内容は不正確な場合があります。