buffInjuryBleedingBarbedWire

Buff Details

Internal NamebuffInjuryBleedingBarbedWire
Display NamebuffInjuryBleedingBarbedWire
VersionV3.0
Iconui_game_symbol_critical
Attribute Count6
Setting Nodes2
Passive Effects0
Triggered Effects5

Buff Setting Nodes

NodeValueDetails
damage_typebloodloss-
duration.1-

Buff Triggered Effects (triggered_effect)

#TriggerActionDetailsRequirement
1On Self Buff StartRemove CVar
cvar=bleedCounter
name=!HasBuffbuff=buffInjuryBleeding
2On Self Buff StartModify CVar
cvar=bleedCounteroperation=Addvalue=1
name=CVarComparecvar=bleedCounteroperation=Less Thanvalue=2
3On Self Buff StartModify CVar
cvar=bleedCounteroperation=Addvalue=1
name=CVarComparecvar=bleedCounteroperation=Less Thanvalue=2
4On Self Buff StartAddBuff
name=CVarComparecvar=bleedCounteroperation=Greater Thanvalue=0
5On Self Buff StartAddBuff-

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