buffArmSprained

Buff Details

Internal NamebuffArmSprained
Display NamebuffArmSprained
VersionV3.0
Iconui_game_symbol_broken_arm
Attribute Count6
Setting Nodes5
Passive Effects5
Triggered Effects24

Buff Setting Nodes

NodeValueDetails
damage_typesprain-
stack_typereplace-
duration0-
display_value.armHurtDurationDisplay-
display_value_formattime-

Buff Passive Effects (passive_effect)

#NameOperationValueTags
1BuffBlinkSet Base Value2buffArmSprained
2HealthMaxBlockageAdd to Base Value@.ArmHurtHealthBlockage-
3WeaponHandlingAdd Percentage-.15perkGunslinger,perkBoomstick,perkDeadEye,perkMachineGunner,perkBookAutoWeapons,perkTurrets,perkArchery,admin
4ReloadSpeedMultiplierAdd Percentage-.2perkGunslinger,perkBoomstick,perkDeadEye,perkMachineGunner,perkBookAutoWeapons,perkTurrets,perkArchery,admin
5AttacksPerMinuteAdd Percentage-.15perkMiner69r,perkSalvageOperations,perkElectrocutioner,perkJavelinMaster,perkPummelPete,perkSkullCrusher,perkDeepCuts,perkBrawler,admin

Buff Triggered Effects (triggered_effect)

#TriggerActionDetailsRequirement
1On Self Buff StartAddBuff-
2On Self Buff UpdateAddBuff-
3On Self Buff StartAddBuff-
4On Self Buff StartModify CVar
cvar=.limbSprainedCooldownCounteroperation=Setvalue=12
-
5On Self Buff StartPlay Sound
sound=player#painsm
-
6On Self Buff StartModify CVar
cvar=$armHurtCounteroperation=Setvalue=605
-
7onSelfBuffStackModify CVar
cvar=$armHurtCounteroperation=Setvalue=605
name=CVarComparecvar=$armHurtCounteroperation=Less Thanvalue=605
8On Self Buff UpdateModify CVar
cvar=$armHurtCounteroperation=Subtractvalue=@$critHitNaturalHealingRate
-
9On Self Buff RemoveRemove CVar
cvar=$armHurtCounter.ArmHurtHealthBlockage
name=ProgressionLevelprogression_name=perkPhysicianoperation=Greater Than or Equalvalue=1
|
name=!HasBuffbuff=buffArmBroken
10On Self Buff UpdateModify CVar
cvar=.armHurtDurationDisplayoperation=Setvalue=@$armHurtCounter
-
11On Self Buff UpdateModify CVar
cvar=.armHurtDurationDisplayoperation=Dividevalue=@$critHitNaturalHealingRate
-
12On Self Buff RemoveRemove CVar
cvar=.armHurtDurationDisplay
-
13onSelfPrimaryActionEndModify CVar
cvar=$armHurtCounteroperation=Addvalue=4
name=HoldingItemHasTagstags=ranged
14onSelfPrimaryActionEndAddBuff
name=HoldingItemHasTagstags=ranged
15onSelfSecondaryActionEndModify Stats
stat=Healthoperation=Subtractvalue=1
name=HoldingItemHasTagstags=melee
|
name=!HoldingItemHasTagstags=repairTool
16onSelfSecondaryActionEndModify CVar
cvar=$armHurtCounteroperation=Addvalue=4
name=HoldingItemHasTagstags=melee
|
name=!HoldingItemHasTagstags=repairTool
17onSelfSecondaryActionEndAddBuff
name=HoldingItemHasTagstags=melee
|
name=!HoldingItemHasTagstags=repairTool
18On Self Buff UpdateModify CVar
cvar=$armHurtCounteroperation=Setvalue=605
name=CVarComparecvar=$armHurtCounteroperation=Greater Thanvalue=605
19On Self Buff UpdateRemove CVar
cvar=$armHurtCounter.ArmHurtHealthBlockage
-
20On Self Buff UpdateRemove Buff-
21On Self Buff StartModify CVar
cvar=.ArmHurtHealthBlockageoperation=Setvalue=@$armHurtCounter
-
22On Self Buff StartModify CVar
cvar=.ArmHurtHealthBlockageoperation=Dividevalue=40
-
23On Self Buff UpdateModify CVar
cvar=.ArmHurtHealthBlockageoperation=Setvalue=@$armHurtCounter
-
24On Self Buff UpdateModify CVar
cvar=.ArmHurtHealthBlockageoperation=Dividevalue=40
-

コメントする

お名前(ニックネーム)だけで投稿できます。ログイン・メール登録は不要です。お気軽にどうぞ。

※ AIの回答は管理者の確認後に表示されます。内容は不正確な場合があります。