📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン Accessory Slots V0.1.2 (Game V3.0.0 - V3.2.0) v0.1.2
更新履歴(changelog)
- An empty slot always shows a faded picture of what goes in it. A player saw the glider slot blank, with no picture, although a glider worn in it showed fine: their game had the glider's picture but not the faded copy the game makes for empty slots. The slot now draws the normal picture dimmed when that copy is missing, and says so once in the log. - New console command "acs icons" lists each slot's empty-slot picture and whether the game has it, for bug reports. - The mod's log line now shows its real version (0.1.1 still said v0.1.0).
旧バージョン(2件)を表示
アーカイブ Accessory Slots V0.1.0 (Game V3.0.0 - V3.2.0) v0.1.0
更新履歴(changelog)
- First version: an Accessories tab on the character screen with necklace, bracelet and two ring slots by default. Other mods add or change slots from their own `Config/accessoryslots.xml`, and a slot only shows once an installed item uses it (`<property name="AccessorySlot" value="..."/>`). - Worn accessories give their bonuses like armor, fire equip/unequip events, and are synced to the server and other players. - Worn accessories follow the world's armor rules on death and quit (Drop On Death, Drop On Quit, Lose Items On Death, Degrade Items On Death). - Saved inside the player's own save; saves still load with the mod removed. Items in a slot that no longer exists are kept. - Joining a server without the mod still works (the tab stays hidden). - Worn items are saved with their names and found by name on load, so adding or removing mods with items can never turn a worn accessory into a different item. - Accessory Slots' own slots always come first on the tab; slots other mods add follow them. - The tab has its own icon (an outlined breastplate with a plus) and keeps the character screen's tab row evenly spaced. - `acs` console command with a headless selftest. - `Accessories.AddToSaveData` for mods moving their own older save data into a slot. - First mod using it: Glider (its glider slot).
アーカイブ Accessory Slots V0.1.1 (Game V3.0.0 - V3.2.0) v0.1.1
更新履歴(changelog)
- The character screen's tab icons space themselves out when another mod's tab lands on the same spot. Vanilla leaves exactly one free position in that row, so two mods adding a tab both take it and their icons draw on top of each other — with Packwisely, you had to guess which half of the icon to click. The row is now laid out when the screen opens, and only when icons actually overlap: a row that already reads fine is left alone. - Icons in a crowded row stay easy to hit: each one keeps a clickable area the size of its place in the row, so hovering and clicking work across the whole icon rather than a small square in the middle of it.
MOD 解説
新しい「アクセサリー」タブには追加の装備スロットがあります。デフォルトではネックレス、ブレスレット、指輪が2つ用意されており、その他のMODも独自のスロットを追加します(たとえば、Gliderのグライダー用スロットなど)。装備したアイテムは、防具と同様のボーナスを与え、そのワールドの防具ルールに従います。
原文(英語)を表示
Extra equipment slots on a new Accessories tab: a necklace, a bracelet and two rings by default, and other mods add their own - like Glider's glider slot. Worn items give their bonuses like armor and follow your world's armor rules on
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
