New “Animal Husbandry” feature added (Hunter job / experimental) — Tranquilize and capture wild animals (chickens, rabbits, boars, deer) for three different uses: keep them in pens to harvest products (eggs, meat, leather), take them along as companions, or send them out as guards to hunt zombies.
Reorganized job-specific workstations and the “WRT Crafting Station” — You can now craft coins, job armor, and specialized tools grouped into per-job tabs (Lumberjack, Farmer, Engineer, Hunter, Nomad).
Reworked job armor contracts into a “digging (buried cache)” format — Now a race format where you dig up buried supply crates within a time limit. Added tiered buried caches.
Finished and stabilized the completion flow for the “Higashi” challenge — Added a “congratulations” dialog on completion, progress reset, boss summon bug fixes, and more.
Improved the remaining-time display on the left HUD (timed buffs now show name + remaining time).
✨ New Content & Changes
New Feature: Animal Husbandry (Hunter job, experimental)
Weaken wild animals by shooting them with tranquilizer darts (crafted from snake venom), then capture them with a capture cage. Captured animals have three uses:
Keep in a pen — Feed them with feed → wait a while → loot the nest/harvest to obtain eggs, feathers, raw meat, and leather → feed again to repeat.
Companion (pet) — Release them at your base to hang out together.
Guard — Release them and they’ll hunt zombies for you.
Target animals are chickens, rabbits, boars, and deer. You can also grow your herd through breeding (hatching fertilized eggs).
All the tools are crafted at the Animal Husbandry Workstation. A dedicated chapter has been added to the in-game guidebook.
Job-Specific Workstations & the WRT Crafting Station
Added “General / Event” category tabs to the WRT Crafting Station to make it easier to find what you’re looking for.
WRT Coins, armor, and specialized tools are now displayed grouped into per-job tabs.
Each job now has a dedicated workstation (the Farmer’s folding farming bench, the Hunter’s animal husbandry workstation, the Engineer’s and Lumberjack’s benches, and the Nomad’s camp workshop).
Set up job bundles (open one to get a job-specific armor box + dedicated workstation) for Lumberjack, Farmer, Engineer, Hunter, and Nomad.
New Job: Nomad
Added the Nomad’s camp workshop, which crafts a whole set of working appliances, a sink that produces water, and a lighting set. Crafting and using it requires the Nomad armor set, and the higher the set’s tier (T2–T6), the more equipment you can make.
Also set up Nomad mastery and the guidebook.
Lumberjack Job
Rolled out dedicated Lumberjack content in earnest. Recipes are now actually unlocked according to the tier of your set’s quality.
Moved T6 from the utility pole to the wood bundle and cleaned up the wood ladder.
Job Armor Contracts (reworked into digging format)
Reworked contract defense into a “dig up the buried supply crate” structure. It’s now a race format where digging it up within the time limit completes it instantly, and running out of time is a failure.
Made the buried cache crates tiered (staging whether they’re locked, their contents, and the progress tickets they grant). Rebuilt them as Primitive (T1–T6).
The “Higashi” Challenge
Now displays a “congratulations on finishing” dialog when you use a completion ticket. Finishing now removes all buffs, resets progress, and sets a completion flag.
Cleaned up the capture markers so only those for the current floor are shown (they disappear on relog and are kept on death).
Display (HUD)
Timed buffs (challenge time limits, job contracts, letters, recruitment tags, etc.) now show name + remaining time in the status bar on the left of the screen. You can tell at a glance “what” and “how many minutes left.”
🔧 Fixes & Tweaks
Animal Husbandry: Fixed a bug where guards and pets would attack the player (adjusted them to join the White River faction and target only zombies). Also fixed an error when summoning a companion.
Higashi: Fixed a bug that crashed on boss summon on each floor, across all 7 floors.
Higashi: Fixed a bug where the 6F boss’s reward could come up empty.
Lumberjack: Fixed a bug where mastery wasn’t showing on the challenge screen (moved it to the second tab).
Fixed several bugs where supply boxes and job bundles would come up empty or fail to load.
Made minor cleanups to the wording (localization).
⏸ Being Tuned (Experimental)
Animal Husbandry (Hunter job), the digging-format job-specific workstations and contracts, and the “Higashi” challenge are still experimental. We’ll keep tuning them based on how they actually feel in play.
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