Buff Details
| Internal Name | buffDeadEye |
|---|---|
| Display Name | buffDeadEye |
| Version | V3.0 |
| Icon | ui_game_symbol_map_cursor |
| Attribute Count | 6 |
| Setting Nodes | 4 |
| Passive Effects | 1 |
| Triggered Effects | 14 |
Buff Setting Nodes
| Node | Value | Details |
|---|---|---|
| stack_type | replace | - |
| duration | 6 | - |
| display_value | .DeadEyeEffectDisplay | - |
| display_value_key | +{0}% | - |
Buff Passive Effects (passive_effect)
| # | Name | Operation | Value | Tags |
|---|---|---|---|---|
| 1 | EntityDamage | Add Percentage | @.DeadEyeEffectApply | ranged |
Buff Triggered Effects (triggered_effect)
| # | Trigger | Action | Details | Requirement |
|---|---|---|---|---|
| 1 | On Self Buff Start | Modify CVar | cvar=.DeadEyeKillCounteroperation=Setvalue=.1 | - |
| 2 | onSelfBuffStack | Modify CVar | cvar=.DeadEyeKillCounteroperation=Addvalue=.1 | name=CVarComparecvar=.DeadEyeKillCounteroperation=Less Thanvalue=.3 |
| 3 | On Self Buff Start | Remove CVar | cvar=.DeadEyeEffectBase | name=ProgressionLevelprogression_name=perkDeadEyeoperation=Less Than or Equalvalue=3 |
| 4 | On Self Buff Start | Modify CVar | cvar=.DeadEyeEffectBaseoperation=Setvalue=.1 | name=ProgressionLevelprogression_name=perkDeadEyeoperation=Equalsvalue=4 |
| 5 | On Self Buff Start | Modify CVar | cvar=.DeadEyeEffectBaseoperation=Setvalue=.2 | name=ProgressionLevelprogression_name=perkDeadEyeoperation=Equalsvalue=5 |
| 6 | On Self Buff Start | Modify CVar | cvar=.DeadEyeEffectApplyoperation=Setvalue=@.DeadEyeKillCounter | - |
| 7 | onSelfBuffStack | Modify CVar | cvar=.DeadEyeEffectApplyoperation=Setvalue=@.DeadEyeKillCounter | - |
| 8 | On Self Buff Start | Modify CVar | cvar=.DeadEyeEffectApplyoperation=Addvalue=@.DeadEyeEffectBase | - |
| 9 | onSelfBuffStack | Modify CVar | cvar=.DeadEyeEffectApplyoperation=Addvalue=@.DeadEyeEffectBase | - |
| 10 | On Self Buff Start | Modify CVar | cvar=.DeadEyeEffectDisplayoperation=Setvalue=@.DeadEyeEffectApply | - |
| 11 | onSelfBuffStack | Modify CVar | cvar=.DeadEyeEffectDisplayoperation=Setvalue=@.DeadEyeEffectApply | - |
| 12 | On Self Buff Start | Modify CVar | cvar=.DeadEyeEffectDisplayoperation=Multiplyvalue=100 | - |
| 13 | onSelfBuffStack | Modify CVar | cvar=.DeadEyeEffectDisplayoperation=Multiplyvalue=100 | - |
| 14 | On Self Buff Remove | Remove CVar | cvar=.DeadEyeKillCounter.DeadEyeEffectDisplay.DeadEyeEffectApply.DeadEyeEffectBase | - |