奇襲

Perk/Crafting Skill Details

TypePerk
Internal NameperkHiddenStrike
Display Name奇襲
VersionV3.0
Iconui_game_symbol_sneak_attack
ParentskillAgilityStealth
Display Entries0
Effects9
Attributes{"name":"perkHiddenStrike","parent":"skillAgilityStealth","name_key":"perkHiddenStrikeName","desc_key":"perkHiddenStrikeDesc","icon":"ui_game_symbol_sneak_attack"}
Description
Specialize in catching your enemies unaware while you are sneaking and they are resting or wandering aimlessly.

Level-by-Level Progression Summary

LvRequirementsStat ChangesUnlocks
1
name=ProgressionLevelprogression_name=attAgilityoperation=Greater Than or Equalvalue=1desc_key=reqAgilityLevel01
DamageBonus Add to Base Value 2
Group Requirement
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
EntityDamage Add Percentage 1
Group Requirement
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
LootProb Add Percentage 2 urbanProb
Requirement
name=ProgressionLevelprogression_name=perkUrbanCombatCompleteoperation=Less Thanvalue=1
LootProb Add Percentage 1 urbanProb
Requirement
name=ProgressionLevelprogression_name=perkUrbanCombatCompleteoperation=Equalsvalue=1
-
2
name=ProgressionLevelprogression_name=attAgilityoperation=Greater Than or Equalvalue=3desc_key=reqAgilityLevel03
DamageBonus Add to Base Value 2.5
Group Requirement
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
EntityDamage Add Percentage 1.5
Group Requirement
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
-
3
name=ProgressionLevelprogression_name=attAgilityoperation=Greater Than or Equalvalue=5desc_key=reqAgilityLevel05
DamageBonus Add to Base Value 3
Group Requirement
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
EntityDamage Add Percentage 2
Group Requirement
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
-
4
name=ProgressionLevelprogression_name=attAgilityoperation=Greater Than or Equalvalue=7desc_key=reqAgilityLevel07
DamageBonus Add to Base Value 3.5
Group Requirement
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
EntityDamage Add Percentage 2.5
Group Requirement
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
-
5
name=ProgressionLevelprogression_name=attAgilityoperation=Greater Than or Equalvalue=10desc_key=reqAgilityLevel10
DamageBonus Add to Base Value 4
Group Requirement
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
EntityDamage Add Percentage 3
Group Requirement
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
LootProb Add Percentage 10 urbanProb
Requirement
name=ProgressionLevelprogression_name=perkUrbanCombatCompleteoperation=Less Thanvalue=1
LootProb Add Percentage 1 urbanProb
Requirement
name=ProgressionLevelprogression_name=perkUrbanCombatCompleteoperation=Equalsvalue=1
-

Related Links

Level Requirements (level_requirements)

LvRequirements
1
name=ProgressionLevelprogression_name=attAgilityoperation=Greater Than or Equalvalue=1desc_key=reqAgilityLevel01
2
name=ProgressionLevelprogression_name=attAgilityoperation=Greater Than or Equalvalue=3desc_key=reqAgilityLevel03
3
name=ProgressionLevelprogression_name=attAgilityoperation=Greater Than or Equalvalue=5desc_key=reqAgilityLevel05
4
name=ProgressionLevelprogression_name=attAgilityoperation=Greater Than or Equalvalue=7desc_key=reqAgilityLevel07
5
name=ProgressionLevelprogression_name=attAgilityoperation=Greater Than or Equalvalue=10desc_key=reqAgilityLevel10

Effect Group (effect_group)

GroupNodeNameLevelOperationValuetags/item/idRequirements
1passive_effectDamageBonus0,1,2,3,4,5Add to Base Value1.5,2,2.5,3,3.5,4-
Group
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
Group
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
1passive_effectEntityDamage0,1,2,3,4,5Add Percentage.5,1,1.5,2,2.5,3-
Group
name=CVarComparecvar=_crouchingoperation=Equalsvalue=1
Group
name=CVarComparecvar=_notAlertedoperation=Greater Thanvalue=0target=other
2passive_effectLootProb1,5Add Percentage2,10urbanProb
name=ProgressionLevelprogression_name=perkUrbanCombatCompleteoperation=Less Thanvalue=1
2passive_effectLootProb1,5Add Percentage1,1urbanProb
name=ProgressionLevelprogression_name=perkUrbanCombatCompleteoperation=Equalsvalue=1

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