📖 ライティング処理を最適化してFPSを稼ぐ「Torch」
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🔗 必要なMOD(前提)
このMODの動作には、以下のMODが別途必要とされています。各ページで最新の要件をご確認ください。
- Gears - A Mod Settings Manager — Optional for in game settings
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
旧バージョン(25件)を表示
アーカイブ Torch vv0.3.0
⬇️ Nexus でダウンロード旧バージョン Torch vv0.3.1
更新履歴(changelog)
Fixed flickering of reflections when using Screen Space Reflections
アーカイブ Torch vv0.4.0
更新履歴(changelog)
Added a Shadowmap Caching system Improved accuracy for Occlusion Culling of Spotlights Added new console commands for Torch and removed some that are no longer used
アーカイブ Torch vv0.4.2
更新履歴(changelog)
Fixed some console errors due to being near Trader Jen's POI Fixed console errors when using Alter's Picture in Picture Scope mod Fixed flashing when within a light and something causes the light's cached shadowmap requiring an update
アーカイブ Torch vv0.4.3
更新履歴(changelog)
Torch should be more robust when it comes to dealing with light that get destroyed or lights that aren't actually lights Fixes for console errors due to Cop Cars and their lights
旧バージョン Torch vv0.4.4
更新履歴(changelog)
Removed pointlights that cast no shadows from having their shadows cached, this lowers VRAM usage. Do note that this does mean that light leakage for these lights can happen due to the Specular Highlight with reflections on Fixed rare occurrences where lights cached shadowmaps would be improperly rendered Fixed crashing if Torch is installed on the server accidently. Remember Torch only needs to be installed on the client
アーカイブ Torch vv0.5.0
更新履歴(changelog)
Grass and other plants now will be lit by Torch when the player is outside a point light's range Gears Support has been added to enable Mod settings for Torch
アーカイブ Torch vv0.6.0
更新履歴(changelog)
Adds a new Shadow Cascade setting so you limit how many Shadow Cascades there are(currently the options are 2 and 4). Requires Gears to access this setting Further refinement of the Plant and Grass shaders, they now are affected by the light source's cookie, leading to less light bleed through Fixed a bug that caused lights to cast the wrong color on Plants and Grasses
アーカイブ Torch vv0.7.0
更新履歴(changelog)
Cached Shadowmap Lights will now be affected by subsurface scattering on plants and grass Implemented a more advance light culling algorithm for the Forward Plus rendering Optimized the Grass and Plant shaders a bit Fixed Specular Highlights not showing on lights using cached shadow maps Added support for OpenGL(GLCore) and Vulkan. It is recommended to use DX11 still
アーカイブ Torch vv0.8.0
更新履歴(changelog)
Added support for multi camera rendering. This means support for Alter's Picture in Picture Scope mod and support for turret, motion cameras, etc, camera view Added a distance based priority for determining which shadow maps to use for Torch rendered lights on Grass and Plants Added a Pixel Light Count setting for the unity real time rendered lights on Grass and Plants Fixed some of the light bleeding from the unity real time rendered lights. If you notice any light bleeding, it is suggested to increase the Pixel Light Count setting if you don't want any light bleeding. Fixed an issue for the Torch rendered Pixel Light shadow count setting not properly updating in game. You no longer need to restart the game for the new setting to take affect Fixed an issue for the Torch rendered Pixel Light shadow count setting not properly updating in game. You no longer need to restart the game for the new setting to take affect
旧バージョン Torch vv0.9.0
更新履歴(changelog)
Added Screen Space Real Time Global Illumination with 3 quality settings - By default Real Time Global Illumination is turned off. Gears is required for the settings Fixed an issue causing lights to be considered occluded when they are visible and should be considered visible Fixed Torch rendered lights having a larger radius than their vanilla counter parts. There should be almost no difference in the frame if Torch is on or off Fixed Torch rendered lights edges rendering as hard edges instead of soft
アーカイブ Torch vv0.10.0
更新履歴(changelog)
Updated to work with the 1.0 Release of 7 Days to Die
アーカイブ Torch vv0.10.1
更新履歴(changelog)
Fixed Screen Space Real Time Global Illumination is not being off by default if Gears is not installed. To turn it on, Gears is required. Fixed console error if using the Torch Shadowmap res command and not including a resolution size Fixed the Torch Shadowmap res command being case sensitive
アーカイブ Torch vv0.10.2
更新履歴(changelog)
Fixed issues with FSR Fixed some lights not properly lighting up their environment when rendering the cached shadow maps
アーカイブ Torch vv0.11.0
更新履歴(changelog)
Updated to work with 7 Days to Die v1.2 Fixed an issue where the shadowmap caching wouldn't work if the client was not the host in multiplayer
アーカイブ Torch vv0.11.1
更新履歴(changelog)
Fixed FSR not properly upscaling with Torch installed Improved ghosting on grass when FSR is enabled
アーカイブ Torch vv0.11.3
更新履歴(changelog)
Fixed ghosting on Grass when FSR is enabled or DLSS is enabled (via the DLSS mod) Added support for OCBPrettyGrass
旧バージョン Torch vv0.11.4
更新履歴(changelog)
Fixed lights not being on if vanilla occlusion culling setting is turned off if outside of range of the light
アーカイブ Torch vv0.13.0
更新履歴(changelog)
Added a new way to render the lights with shadowmaps, it is labeled as the deferred plus in the settings. It might increase performance when there are many cached shadowmap lights on screen.
アーカイブ Torch vv0.13.1
更新履歴(changelog)
Fixed lights not rendering correctly if Deferred+ is enabled and ADSing Fixed lights not rendering on secondary cameras if Deferred+ is enabled
アーカイブ Torch vv0.13.2
更新履歴(changelog)
Fixed an issue with rendering the shadowmaps on the deferred+ if you changed the shadowmap resolutions in game Fixed an issue with shadowmaps weren't be cached with the light shadows being on Lowered the amount of priority lights, so there should be less light change updates per frame Changed the default shadowmap resolution from medium to low. There shouldn't be a noticable change in image quality A few shader optimizations for the deferred+ render pass
アーカイブ Torch vv0.13.2
更新履歴(changelog)
Fixed an issue with rendering the shadowmaps on the deferred+ if you changed the shadowmap resolutions in game Fixed an issue with shadowmaps weren't be cached with the light shadows being on Lowered the amount of priority lights, so there should be less light change updates per frame Changed the default shadowmap resolution from medium to low. There shouldn't be a noticable change in image quality A few shader optimizations for the deferred+ render pass
旧バージョン Torch vv0.13.3
更新履歴(changelog)
Fluctuating and Pulsing Point lights are now supported by the shadowmap caching system Changed the Max Pixel Light Shadowmaps setting to be a slider instead of a selector in Gears Fixed some lights not casting shadows if players got up close to them
📦 このMODを含むコレクション (全9件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- Ultimate Days To Die! 2.5 by AnimusDesync 👍54
- Keeeelyoself's mods version 1.0 by Beeeeeyoself 👍2
- Reno's Zombie Apocalypse by Shazzam 👍2
- Miss the old scary dark 7dtd? me too by Illuminas0 👍1
- The List by Dante1995XxX 👍1
- 7 DAYS TO POMPEYA by Raketerr
MOD 解説
「Torch」は、『7 Days to Die』のMODの一つで、ゲーム内で最も非効率的な部分の一つである照明エンジンを最適化するものです。これは、ゲーム内の特定のエリアに多くの光源が存在する状況において、照明の品質とフレームレートを向上させるように設計されており、
原文(英語)を表示
Torch is a 7 Days to Die mod which works to optimize one of the game's most inefficient areas -- the lighting engine. It is designed to improve lighting quality and frame rates in situtations where there are many lights in an area in game,
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
