Buff Details
| Internal Name | buffPerkGunslinger |
|---|---|
| Display Name | buffPerkGunslinger |
| Version | V3.0 |
| Icon | ui_game_symbol_gunslinger |
| Attribute Count | 4 |
| Setting Nodes | 2 |
| Passive Effects | 0 |
| Triggered Effects | 10 |
Buff Setting Nodes
| Node | Value | Details |
|---|---|---|
| stack_type | replace | - |
| duration | 1.8 | - |
Buff Triggered Effects (triggered_effect)
| # | Trigger | Action | Details | Requirement |
|---|---|---|---|---|
| 1 | onSelfBuffStack | Modify CVar | cvar=.GunslingerBonusReadyoperation=Setvalue=1 | - |
| 2 | onSelfBuffStack | Modify CVar | cvar=.GunslingerBonusReadyoperation=Setvalue=1 | - |
| 3 | onSelfBuffStack | Modify CVar | cvar=.GunslingerBonusReadyoperation=Setvalue=1 | - |
| 4 | onSelfPrimaryActionEnd | AddBuff | - | |
| 5 | onSelfPrimaryActionEnd | Remove Buff | buff=buffPerkGunslinger | - |
| 6 | onSelfSecondaryActionEnd | AddBuff | - | |
| 7 | onSelfSecondaryActionEnd | Remove Buff | buff=buffPerkGunslinger | - |
| 8 | onSelfRangedBurstShotEnd | AddBuff | - | |
| 9 | onSelfRangedBurstShotEnd | Remove Buff | buff=buffPerkGunslinger | - |
| 10 | On Self Buff Remove | Remove CVar | cvar=.GunslingerCombo.GunslingerBonusReady | - |