Buff Details
| Internal Name | buffInjuryBleeding |
|---|---|
| Display Name | buffInjuryBleeding |
| Version | V3.0 |
| Icon | ui_game_symbol_critical |
| Attribute Count | 7 |
| Setting Nodes | 6 |
| Passive Effects | 2 |
| Triggered Effects | 20 |
Buff Setting Nodes
| Node | Value | Details |
|---|---|---|
| damage_type | bloodloss | - |
| damage_source | Internal | - |
| stack_type | replace | - |
| duration | 0 | - |
| display_value | $bleedDuration | - |
| display_value_format | time | - |
Buff Passive Effects (passive_effect)
| # | Name | Operation | Value | Tags |
|---|---|---|---|---|
| 1 | HealthChangeOT | Subtract from Base Value | @$bleedAmount | - |
| 2 | RunSpeed | Add Percentage | @$bleedSlowdown | - |
Buff Triggered Effects (triggered_effect)
| # | Trigger | Action | Details | Requirement |
|---|---|---|---|---|
| 1 | On Self Buff Start | Modify CVar | cvar=$bleedDurationoperation=Setvalue=20 | - |
| 2 | onSelfBuffStack | Modify CVar | cvar=$bleedDurationoperation=Setvalue=20 | - |
| 3 | On Self Buff Update | Modify CVar | cvar=$bleedDurationoperation=Addvalue=-1 | - |
| 4 | On Self Buff Start | AddBuff | - | |
| 5 | On Self Buff Update | Remove Buff | buff=buffInjuryBleeding | name=CVarComparecvar=$bleedDurationoperation=Less Than or Equalvalue=0 |
| 6 | On Self Buff Update | Remove Buff | buff=buffInjuryBleeding | name=CVarComparecvar=bleedCounteroperation=Equalsvalue=0 |
| 7 | On Self Buff Start | Modify CVar | cvar=$bleedAmountoperation=Setvalue=@bleedCounter | - |
| 8 | On Self Buff Start | Modify CVar | cvar=$bleedAmountoperation=Dividevalue=2 | name=ProgressionLevelprogression_name=perkGreatHeistAdrenalineFalloperation=Equalsvalue=1 | name=CVarComparecvar=CharismaticNatureLeveloperation=Greater Than or Equalvalue=3 |
| 9 | On Self Buff Update | Modify CVar | cvar=$bleedAmountoperation=Setvalue=@bleedCounter | - |
| 10 | On Self Buff Update | Modify CVar | cvar=$bleedAmountoperation=Dividevalue=2 | name=CVarComparecvar=CharismaticNatureLeveloperation=Greater Than or Equalvalue=3 |
| 11 | On Self Buff Remove | Remove CVar | cvar=bleedCounter$bleedAmount$bleedSlowdown$bleedDuration | - |
| 12 | On Self Buff Start | Play Sound | sound=buff_bleedingplay_in_head=true | - |
| 13 | On Self Buff Remove | StopSound | sound=buff_bleedingplay_in_head=true | - |
| 14 | On Leave Game | StopSound | sound=buff_bleedingplay_in_head=true | - |
| 15 | On Entered Game | Play Sound | sound=buff_bleedingplay_in_head=true | - |
| 16 | On Self Buff Start | ModifyScreenEffect | effect_name=Blurintensity=.6fade=0.5 | - |
| 17 | On Self Buff Remove | ModifyScreenEffect | effect_name=Blurintensity=0fade=1 | - |
| 18 | onSelfDied | ModifyScreenEffect | effect_name=Infectedintensity=0fade=0 | - |
| 19 | onSelfDied | Remove Buff | buff=buffInjuryBleeding | - |
| 20 | On Self Buff Start | AddBuff | - |