District Zero

District Zero

A Sci-Fi Overhaul Mod for 7 ...

MOD ID: 3174作者: Ziloxバージョン: 3.0.1更新日: 2026-06-20 00:56(3週間前)用途: 汎用人気スコア: 0
#大型改変

📝 このMODの解説記事

まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

🏷 タグ

EnglishOverhaul

📂 ファイル・バージョン

ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。

メイン District Zero - Stable v3.0.1
⬇️ 388
更新履歴(changelog)
fixed ui problems
fixed radial menu error
fixed pickup blocks problem
⬇️ Nexus でダウンロード
旧バージョン(32件)を表示
アーカイブ District Zero v1.0.7
📦 2.3 GB ⬇️ 1,003
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.1.0
📦 2.4 GB ⬇️ 56
更新履歴(changelog)
- Added an xml option to turn on trader protection (in traders.xml)- Added AP energy cells- Added armor to mechs and juggernauts- Added a mech spawn for the grace poi- Added a recipe for testosterone- Added more sounds for mechs and robots- Added muzzle flash effects for weapons- Balanced all custom guns- Balanced all custom melee weapons- Balanced all custom tools- Fixed an issue where the chat box had to be clicked to type- Fixed an issue that caused vultures to spawn when using a vehicle on horde night- Fixed an issue that caused mechs and drones to fire with broken weapons- Fixed an issue that caused forgetin elixir to not show up in traders- Fixed playercurrentlife binding for UI- Fixed playerxptonextlevel binding for UI- Fixed an issue that caused anti rad pills to not remove rad sickness- Fixed an issue that caused trader lunas food vending machine to be broken sometimes- Fixed missing unlock options for fusion magnum and smg in handguns magazine- Fixed an issue that caused drone explosions to deal no damage to the player- Fixed an issue that caused robot attacks to sometimes be out of sync- Fixed stun baton particles- Fixed forge ahead books not appearing in loot after level 75- Fixed an issue where locked items did not show their unlock level on the UI- Fixed warning spam when entering trader luna with dynamic music enabled- Fixed an issue that caused mech projectiles to sometimes be invisible- Fixed an issue that caused mech footsteps sounds to not play- Fixed an issue that caused errors when logging into a server while mechs are firing- Changed penetrator perk to the Empath tree- Changed lockpicking to the Cybernetician tree- Changed arrows so they no longer stick to robots- Changed the hunter mod to only work for bows and crossbows- Changed the custom weapon mod slots to match vanilla standards- Changed anti rad pill recipe- Increased the size of some UI elements- Increased the number of items at traders- Increased the health of trader walls - Increased…
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.1.1
📦 2.4 GB ⬇️ 1,128
更新履歴(changelog)
- Fixed an issue that caused mechs to take no damage
⬇️ Nexus でダウンロード
アーカイブ District Zero - Experimental v1.2.0
📦 2.5 GB ⬇️ 109
更新履歴(changelog)
**Added**- Added support for A21.1- Added a 12 slot toolbelt- Added a progress meter to the auto miner- Added an option to pick up the auto miner while its running- Added a new model for Trader Joel- Added cooldowns to some twitch actions- Added special harvest items for all robot types- Added radiation effect for radiation source buff- Added a sound for radiation source buff- Added radiation tooltip for radiation source buff- Added tooltip for acid rain buff- Added mining mech to horde night spawns**Fixed**- Auger/mining gun sounds are not deafened when crouching- Mining gun particles stay on when the fuel runs out- Silencer not working with custom weapons- Flare rounds don't have a proper held item model- Mech footsteps play when the AI is frozen in debug mode- Warning about crawler spawning on blocks that it is not allowed on- Crawler is slow and can't climb stairs- Crawler runs away from the player- Some parts of the UI are still visible on the death screen- Trader doors can be lockpicked when trader protection is on- Trader doors can be picked up when trader protection is on- Cobalt ore node causes fps drops- Forge recipes are trackable, but shouldn't be- Traders only offer buried supplies jobs- Salvage tools damage does not scale with tool tier when harvesting robots- POI light changes are not synced to clients and do not persist- Errors occur when logging in and out of a server many times- Laser mining gun generates excessive heat when its turned on- AP shotgun ammo does not do damage as expected- Fusion weapon crafting does not level up past tier 1**Changed**- Increased the price of mech twitch spawns- Energy cells craft in stacks of 5, but require only 1 electrical part, and normal rates for other components- Adjusted the damage resistance of mechs- Adjust some of the mech twitch spawns- Increased dew collector and hydro organic fabricator to 10 slots- Changed juggernauts to run by default- Reworked wandering horde spawning- Removed heat from dew collector…
⬇️ Nexus でダウンロード
アーカイブ District Zero - Experimental v1.2.1
📦 2.5 GB ⬇️ 137
更新履歴(changelog)
**Fixed**- Wrench harvest bonus is applying at all times- Wrench harvest bonus does not scale with salvage operations perk- Wrench harvest bonus does not work with mechs- Chain-link double gate can't be lockpicked- Airdrop journal tip mentions orange airdrop smoke- Fusion fire axe description has a typo- Plasma fire axe has the fusion fire axe description- Fusion shovel has the iron shovel description- Farming multitool generates heat on every shot- Drone projectiles cause a blue light to show up randomly in the world- Cobalt only spawning for the first few layers**Changed**- Increased the hit points of all workstations- Broken workbench now harvests for electrical parts- Trader Joels portrait has been updated- Dew collector no longer gets destroyed by farming multitool
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.2.2
📦 2.5 GB ⬇️ 427
更新履歴(changelog)
**Added**- Progress meter to growing plants- A chance of a wandering horde to spawn when an airdrop is called via the flare gun**Fixed**- Fusion knife does more damage than the plasma knife- Plasma spear and fusion spear have the same base damage- Blast furnace fire particle is not in the right location- Cobalt can't be smelted out of the forge or furnace- Custom weapons don't have the correct flame particle for the burning shaft mod- Auto miner progress meter does not show on servers- Stun baton charge not resetting correctly- Flare gun airdrops don't work correctly on servers- Plasma auger animation does not stop straight away when the fuel runs out- Auto miner does not give nitrate powder- Scrolling can sometimes stop working on the toolbelt- Blast furnace can light the player on fire**Changed**- Increased unlock level for minigun- Food and drink stack number to 125- Medical stack number to 50
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.2.3
📦 2.5 GB ⬇️ 354
更新履歴(changelog)
**Added**- Small mechs to POIs at high game stages- More juggernaut spawns in POIs at high gamestages- Shock animation for EMP Grenades- Headshot damage bonus to custom sniper rifles**Fixed**- Wheels can be harvested with a stone axe (needs wrench now)- Collected item list overlaps with food and water on the ui- Loot containers that destroy on empty can be picked up, and prompt you to empty them before picking up, doing so makes them disappear- Loot containers can be picked up before being searched, resulting in loss of loot- Some drones have giant arrows when they are shot with a bow or crossbow- Large drones don't show visible arrows when shot with a bow or crossbow- Some mechs were not showing up on horde night- Juggernaut run speed not affected by game settings- Flying transport vehicle has inconsistent materials for its recipe- Mushroom progress meter does not work- Auto miner can be picked up without a land claim block**Changed**- Removed pickup of concrete deco blocks- Destroyed solar bank now has a 20% chance to give a working one if picked up- Restored the ability retrieve arrows- Drones now explode on death, instead of on impact- Removed some ugly looking plants- Increased the health of all vanilla and custom vehicles- Changed map colours for forest decoration- Reduced crafting time for energy ammo- Changed recipe for vehicles to include headlights- Reduced some of the cool downs for twitch commands
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.2.4
📦 2.5 GB ⬇️ 742
更新履歴(changelog)
**Fixed**- Radiation display colour does not change straight away- Player placed doors can be lockpicked by others- Power on lights can be reset by picking them up- Trees have oversized dimensions, causing airdrops to land high in the air- Fir tree seeds don't grow into the correct tree type- Auto miner disappears when picked up and placed down again on servers- Custom stun batons not benefiting from the Euthanizer perk from Physician- Mechs don't take damage from the Euthanizer perk from Physician- Doors prompt you to empty them like a container, and can't be picked up**Changed**-  College jacket is more rare- BDU clothing is more rare- Increased the recharge amount for lights- Increased storage size for custom vehicles- Increased transport vehicle seating from 2 to 8 seats in total.- Increased crafting cost for transport vehicle- Removed pickup from chain link fences
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.2.5
📦 2.5 GB ⬇️ 98
更新履歴(changelog)
**Changed**- Reenabled entity rage for juggernauts- Reduced the amount of terminator spawns in POIs- Increased the time that regular robots stay after death- Reduced the flare gun burn radius form 10 to 5- Reduced the health of mechs- Increased the shooting range of mechs- Reduced the minigun magazine size, rounds per minute and range- Renamed energy magnums to energy revolvers- Increased the entity damage of melee mechs- Greatly increased the block damage of the drill/mining mech- Removed mechs from forest day spawns- Reduced the mech day spawns in cities, except the wasteland- Increased block damage of drone weapons- Increased the movement speed of drones- Slightly reduced the health of drones- Slightly increased the mech weapon block damage- Increased the see and hear distance of mechs- Disabled auto miner pickup temporarily due to server issues**Fixed**- Trader Jens hair can sometimes disappear if you get too close- Mechs with weapons can't do any damage to blocks unless the player is in view- Mechs spin in circles when trying to locate their target- Mining/drill mech does not play the drill sound when attacking- Power value on lights can still be reset by picking it up on servers- Mechs glide on the ground for a few seconds after spawning- Mech walking animation never comes to a complete stop when they are idle- Timed charge description mentions zombies- Light settings and on off state do not persist on servers- Some light settings do not apply properly on servers after saving in the light editor- Kills from flare gun burning does not grant XP- Bright light from a distance when players are using a flashlight mod on a custom weapon- Skill points don't reset to zero after taking a forgetting elixir- Super charger is much faster than it should be
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.2.6
📦 2.5 GB ⬇️ 144
更新履歴(changelog)
**Fixed**- error when starting quests causing pois to partially load- error when firing projectile based weapons on servers
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.2.7
📦 2.5 GB ⬇️ 50
更新履歴(changelog)
**Fixed**- Some custom particles were not being destroyed during the game, only on disconnect.- EMP grenade can damage the player from a far distance- EMP grenade inherits a red icon and model tint (A21.2)- Drones can cause an occasional crash/disconnect if many explode at the same time- Errors can occur when mechs try to ragdoll, if a stun baton repulsor mod or sledge turret is used to damage them.- Updated custom particle loader to the latest version to fix several issues
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.2.8
📦 2.5 GB ⬇️ 442
更新履歴(changelog)
**Fixed**- Running over a mech in a vehicle will cause an error- The ragdoll twitch integration command will cause an error if used on a mech- Adjusting light settings on a server will cause an error for other players if they are outside of the chunk that the light is in.
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.2.9
📦 2.5 GB ⬇️ 86
更新履歴(changelog)
**Fixed**- Forgetting elixir does not refund points from attributes correctly- Toolbelt Inventory slots can't be changed with number keys while holding shift (use - and + keys for slots 11 and 12)- Plasma assault rifle and pistol recipes use forged iron instead of forged steel- Inventory locked slots do not remember the correct values across multiple save files- Mechs don't always play their death animation when killed**Changed**- Reduced the max view angle of ranged mechs to prevent them from shooting at players when they are not facing them- Removed sleeper wake up sounds for all robots
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v1.3.0
📦 2.2 GB ⬇️ 930
更新履歴(changelog)
**Added**- Updated for A21.2 Stable (b37)**Fixed**- Duplicate locked slots- Reposition locked slots to fit the larger backpack**Changed**- Cleaned up asset bundles and reduced mod size by roughly 400mb
⬇️ Nexus でダウンロード
アーカイブ District Zero - Experimental v2.0.0
📦 2.3 GB ⬇️ 63
更新履歴(changelog)
**Added**- A sound when a droid drops a weapon- Flying and hovering sounds for drones- New crouch animation for robots- New walk run and various other animations for robots- New sounds when hitting robots with melee weapons- New particles for flying vehicles- Dozens of new entities including new robotic animals, different tiers of humanoid robots and more- Zombies are back with a cyborg style look- Colour coding localization for new robot tiers- A recipe for the sham sandwich- Starter bundle containing a wrench and other starter items- New starting note lore and journal popup- New resource Nano Chips, used for making high tech items, obtained from wrenching robots or high tech vehicles- New ammo types, nano and heavy energy cell types for pistols and machine guns/rifles- Bulk crafting recipes for energy ammo- Crafting menu for fabricator- EMP land mine- Recipes to convert arrows to bolts and vice versa- Robots can open unlocked doors (not hatches)- Military pallets can be looted- Trader super chest can be looted- Loading screen tooltip for robot harvest- Loading screen tooltip for nano chips- New wrench able road vehicles- MPLogues Custom Pois and some from community members**Fixed**- Sledgehammer crafting skill reports current progression tier incorrectly- Robots stop running while attack animation is playing**Changed**- Radiation now only increases passively in the wasteland- Radiation increases a lot faster in the wasteland- Auto miner now requires gas to harvest resources- Fabricator (renamed from Hydro Organic Fabricator) requires resources to craft meat and several other recipes- Updated the description of the feather-  Laser mining gun now harvests trees as well as ore (Auger and chainsaw in one)- EMP grenade now damages enemies over time- Molotov's no longer damage robots
⬇️ Nexus でダウンロード
アーカイブ District Zero - Experimental v2.0.1
📦 2.3 GB ⬇️ 204
更新履歴(changelog)
**Fixed**- Mechs are not visible to other players on servers
⬇️ Nexus でダウンロード
アーカイブ District Zero - Experimental v2.0.2
📦 2.3 GB ⬇️ 132
更新履歴(changelog)
**Added**- Reworked the farming multitool (requires fertilizer cells)- Drug side effects are more deadly- Honey can cure drug side effects- Replaced robot dog model (fixes arrow issue)- Auto Claim Repair block (by OcbMaurice)**Fixed**- Anti rad pill stats doesn't show the duration- Orb safe in wight multi trader picks up to a regular safe- Plasma pistol recipe ingredients do not scale with tier**Changed**- Reduced spawn chance of the robot dog- Reduced the volume of the metal impact sound- Removed several metal impact sounds that were too high pitch- Reduced the duration of drug side effects
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v2.1.0
📦 2.3 GB ⬇️ 360
更新履歴(changelog)
**Added**- Boss version of the combat dog for poi spawns- Advanced anti radiation pill- Updated MPLogues prefabs to the latest version- Ocb Startup Optimizer mod**Fixed**- Radiation level decreasing on its own- Nano spider bot explosion is not centered**Changed**- Renamed testosterone extract- Increased the health of the combat dog- Increased the size of the nano spider bot- Removed nano drones from the wasteland biome spawns- Decreased the size of the combat dog- Reduced the attack damage of the nano spider bot- Reduced the health of the table saw- Armoured robotic animals and mechs can no longer be dismembered- Increased economic value of laser weapons- Vanilla tools and weapons are now loot only- Emergency flare gun is now loot only
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v2.1.1
📦 2.3 GB ⬇️ 295
更新履歴(changelog)
**Fixed**- Fusion club description has the wrong scrap material- Combat dog gun does not damage any entities other than the player- Drones are not spawning when driving in a vehicle on horde night- Robots can open doors while sleeping or dancing in rare cases**Changed**- Removed OCB start-up optimizer (No longer needed, all mod assets are now optimized by default)- Removed the news window from the main menu- Removed the code from the starting note lore to avoid confusion
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v2.1.2
📦 2.3 GB ⬇️ 1,562
更新履歴(changelog)
**Added**- Clay and crushed sand bundle recipes- The Exterminator mod, extra damage to droids and mechs (replaces the hunter mod)- An egg recipe for the fabricator**Changed**- Reduced the fuel cost of auto miner recipes- Auto miner now crafts stacks of resources
⬇️ Nexus でダウンロード
アーカイブ District Zero - Experimental v2.3.0
📦 2.3 GB ⬇️ 429
更新履歴(changelog)
**Added**- New starter series of challenges to replace the basic vanilla start quest- New exterminator series of challenges to replace the hunter challenges- Smoke particles for the muscle car- Burning particles for some custom vehicles- Dirt overlay texture for some custom road vehicles- New icon for the exterminator mod- New particle and explosion sound when running over robots in a vehicle- Toolbelt message when entering the wasteland warning about radiation exposure- Storage boxes can be rotated in all directions- Switches and key racks can be used more than once- Debuff to robots so they move slower in water- Spike traps can now be picked up- Thruster/engine particles to drones and sounds for them- Replaced eggs in birds nests with rotten eggs**Fixed**- Buff timers not working correctly- Custom particles attached to entities were not working- Healing items not giving health over time- EMP grenade display not showing damage values- Drone flying sounds play while sleeping- Custom weapons throw an error when the burning shaft mod is installed- House Sliding Door can't be lockpicked- Heal infection challenge throwing an error when selected- Player owned doors in traders were unlocking themselves when the game was reloaded- Crafting skills don't unlock past quality 5 for custom weapons- Large mechs still able to be dismembered- Some weapon sights and scopes were not aligned- Sound warning for cyborg crawler- Combat dog particles float in the air after being fired- Mechs and droids have blood particles when damaged with a knife- Bomber droid explosion gets cut off before it finishes playing- Radiation particle on robot is misaligned with the hands- Secure desk safe missing an icon- Harvest jars of honey challenge not working on custom stumps- Animals spawning in downtown- Robotic animal and droid attack animations don't play on servers- Robotic animals and droids slide on the ground after jumping on servers- Mechs causing an error if the game is closed while they ar…
⬇️ Nexus でダウンロード
アーカイブ District Zero - Experimental v2.3.1
📦 2.3 GB ⬇️ 1,480
更新履歴(changelog)
**Fixed**- Custom vehicles not counting for harvest car challenge- Custom vehicles not aligning to terrain changes- Luxury sedan throws an error when placed- Hover car thruster sound plays when the vehicle particles are off- Anti radiation pill missing from airdrop loot- Knuckle parts are not craftable- Combat dog firing sounds are not working- Mechs still occasionally cause an error when exiting the game- Zombies lose their tint color when dismembered- Doors could be picked up within a land claim area even if the player was not the owner of the block- Players can get stuck in the trader bob poi if they fall through the gaps**Changed**- Increased the spacing between laser and plasma unlocks- Plasma items appear later in loot- Plasma items appear later in traders- Reduced the amount of workstation books required to unlock the crucible, blast furnace and auto miner- The starter capsule now contains a forge ahead book- Lights can now be picked up without a land claim- Forge cobalt is no longer required to craft weapon and tool parts
⬇️ Nexus でダウンロード
アーカイブ District Zero - Experimental v2.3.2
📦 2.3 GB ⬇️ 966
更新履歴(changelog)
**Fixed**- Trader Luna (MPLogue poi) shows up as trader rekt on the tracker- Robot dog wake up animation is too long, so they glide on the ground for a while after waking up- Advanced combat dog disappears if you get too close to it- Salvageable vehicles exploding if wrenched or a quest started in some POIs- Energy revolvers not benefiting from enforcer perks- EMP grenade causing an error for clients on servers- Mechs causing an error when spawning in on blood moon**Changed**- Updated the auto miner description so it's less confusing- Added a conditional statement to MPLogue orb safe so it does cause an error if MPLogues prefabs is not loaded- Added a clarification to the exterminator mod description to make it clear that it doesn't affect standard robots like androids and cyborgs- Removed the sound from the radiation warning tooltip when entering the wasteland (it was annoying)
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v2.3.3
📦 2.3 GB ⬇️ 1,084
更新履歴(changelog)
**Fixed**- Custom road vehicles were missing an explosion particle- Some drone kills were not counting towards the kill drones challenge- Bomber droid kills were not counting towards the kill droids challenge- Kill shocker robot challenge was not working- Soldier droid was not dropping a weapon on death- Custom road vehicles not harvesting for all parts- Plasma pickaxe was worse than the steel pickaxe when harvesting stone- Auto miner and blast furnace cause an error if sold to a player rented vending machine- Anti radiation pill buff is removed when reloading the game**Changed**- Reduced the quality of weapon that can be dropped by the soldier droid so that the maximum quality is 4- Increased the drop chance of a weapon from the solider droid by 20%- Anti radiation pills buff can now stack up to 10 hours- Increased the health of radiation barrels- Increased the overall stats of the plasma shotgun- Quality 6 swords can now be found at the trader- Improved the loot of the intro buried supplies
⬇️ Nexus でダウンロード
旧バージョン District Zero - Stable v2.3.4
📦 2.3 GB ⬇️ 4,476
更新履歴(changelog)
**Fixed**- Typo on the farming multitool overheat tooltip- Error when using the secondary action of the farming multitool
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v2.5.2
📦 2.5 GB ⬇️ 676
更新履歴(changelog)
Updated to 2.5
skill levels fixed
added some new skills and masteries
added new wasteland biome deco
Robotic inbox added
⬇️ Nexus でダウンロード
アーカイブ District Zero - Stable v2.5.3
📦 2.5 GB ⬇️ 851
更新履歴(changelog)
Robots being stuck in sleeper pose
Certain perks that were still relying on vanilla attributes
Always charged mastery perk not working
⬇️ Nexus でダウンロード
旧バージョン District Zero - Stable v2.6.1
📦 2.5 GB ⬇️ 999
更新履歴(changelog)
Updated for 2.6 (b14).
⬇️ Nexus でダウンロード
アーカイブ DistrictZero3.0 v3.0
⬇️ Nexus でダウンロード
アーカイブ DistrictZero3.0 v3.1
⬇️ Nexus でダウンロード
アーカイブ District Zero - Experimental v3.0.1
⬇️ 80
更新履歴(changelog)
fixed ui problems
fixed radial menu error
fixed pickup blocks problem
⬇️ Nexus でダウンロード
アーカイブ District Zero - Experimental v3.0.1
⬇️ 283
更新履歴(changelog)
fixed ui problems
fixed radial menu error
fixed pickup blocks problem
⬇️ Nexus でダウンロード

MOD 解説

『7 Days to Die』用のSF風リメイクMOD

原文(英語)を表示

A Sci-Fi Overhaul Mod for 7 Days to Die

導入前チェック(前提 / 競合 MOD)

情報はまだありません。導入済みの方はコメントで情報をお寄せください。

コメントする

お名前(ニックネーム)だけで投稿できます。ログイン・メール登録は不要です。お気軽にどうぞ。

※ AIの回答は管理者の確認後に表示されます。内容は不正確な場合があります。