キルストリーク

Buff詳細

内部名buffDeadEye
表示名キルストリーク
バージョンV2.6
iconui_game_symbol_map_cursor
属性数6
設定ノード数4
受動効果数1
トリガー効果数14

Buff設定ノード

ノード詳細
stack_typereplace-
duration6-
display_value.DeadEyeEffectDisplay-
display_value_key+{0}%-

Buff受動効果 (passive_effect)

#nameoperationvaluetags
1EntityDamage割合を加算@.DeadEyeEffectApplyranged

Buffトリガー効果 (triggered_effect)

#triggeraction詳細requirement
1自己Buff開始時CVar変更
cvar=.DeadEyeKillCounteroperation=設定value=.1
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2onSelfBuffStackCVar変更
cvar=.DeadEyeKillCounteroperation=加算value=.1
name=CVarComparecvar=.DeadEyeKillCounteroperation=より小さいvalue=.3
3自己Buff開始時CVar除去
cvar=.DeadEyeEffectBase
name=ProgressionLevelprogression_name=perkDeadEyeoperation=以下value=3
4自己Buff開始時CVar変更
cvar=.DeadEyeEffectBaseoperation=設定value=.1
name=ProgressionLevelprogression_name=perkDeadEyeoperation=等しいvalue=4
5自己Buff開始時CVar変更
cvar=.DeadEyeEffectBaseoperation=設定value=.2
name=ProgressionLevelprogression_name=perkDeadEyeoperation=等しいvalue=5
6自己Buff開始時CVar変更
cvar=.DeadEyeEffectApplyoperation=設定value=@.DeadEyeKillCounter
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7onSelfBuffStackCVar変更
cvar=.DeadEyeEffectApplyoperation=設定value=@.DeadEyeKillCounter
-
8自己Buff開始時CVar変更
cvar=.DeadEyeEffectApplyoperation=加算value=@.DeadEyeEffectBase
-
9onSelfBuffStackCVar変更
cvar=.DeadEyeEffectApplyoperation=加算value=@.DeadEyeEffectBase
-
10自己Buff開始時CVar変更
cvar=.DeadEyeEffectDisplayoperation=設定value=@.DeadEyeEffectApply
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11onSelfBuffStackCVar変更
cvar=.DeadEyeEffectDisplayoperation=設定value=@.DeadEyeEffectApply
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12自己Buff開始時CVar変更
cvar=.DeadEyeEffectDisplayoperation=乗算value=100
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13onSelfBuffStackCVar変更
cvar=.DeadEyeEffectDisplayoperation=乗算value=100
-
14自己Buff解除時CVar除去
cvar=.DeadEyeKillCounter.DeadEyeEffectDisplay.DeadEyeEffectApply.DeadEyeEffectBase
-