擦り傷

Buff詳細

内部名buffInjuryAbrasion
表示名擦り傷
バージョンV2.6
iconui_game_symbol_abrasion
属性数6
設定ノード数6
受動効果数2
トリガー効果数17

Buff設定ノード

ノード詳細
damage_typeBashing-
stack_typereplace-
duration0-
display_value.abrasionDurationDisplay-
display_value_formattime-
tagsdeathpenalty_injured-

Buff受動効果 (passive_effect)

#nameoperationvaluetags
1BuffBlink基本値に設定2buffInjuryAbrasion
2HealthMaxBlockage基本値に加算@$abrasionHealthMaxBlockage-

Buffトリガー効果 (triggered_effect)

#triggeraction詳細requirement
1自己Buff開始時Buff除去-
2自己Buff開始時CVar除去
cvar=abrasionZombieHit
-
3自己Buff解除時CVar除去
cvar=abrasionZombieHit
-
4自己Buff更新時CVar変更
cvar=$abrasionCounteroperation=減算value=@$critHitNaturalHealingRate
-
5自己Buff更新時CVar除去
cvar=$abrasionCounter
name=CVarComparecvar=$abrasionCounteroperation=以下value=0
6自己Buff更新時CVar変更
cvar=$abrasionCounteroperation=設定value=7200
name=CVarComparecvar=$abrasionCounteroperation=より大きいvalue=7200
7自己Buff更新時Buff除去
name=CVarComparecvar=$abrasionCounteroperation=以下value=0
8自己Buff更新時CVar変更
cvar=.currentHealAbrasionMultDisplayoperation=設定value=@$critHitNaturalHealingRate
-
9自己Buff更新時CVar変更
cvar=.currentHealAbrasionMultDisplayoperation=乗算value=100
-
10自己Buff解除時CVar除去
cvar=.currentHealAbrasionMultDisplay
-
11自己Buff開始時CVar変更
cvar=$abrasionHealthMaxBlockageoperation=設定value=@$abrasionCounter
-
12自己Buff開始時CVar変更
cvar=$abrasionHealthMaxBlockageoperation=除算value=288
-
13自己Buff更新時CVar変更
cvar=$abrasionHealthMaxBlockageoperation=設定value=@$abrasionCounter
-
14自己Buff更新時CVar変更
cvar=$abrasionHealthMaxBlockageoperation=除算value=288
-
15自己Buff更新時CVar変更
cvar=.abrasionDurationDisplayoperation=設定value=@$abrasionCounter
-
16自己Buff更新時CVar変更
cvar=.abrasionDurationDisplayoperation=除算value=@$critHitNaturalHealingRate
-
17自己Buff解除時CVar除去
cvar=$abrasionCounter$abrasionHealthMaxBlockage.abrasionDurationDisplay
-